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  1. #10
    Quote Originally Posted by Wilan View Post
    hey, but bringing in the magic classes is unfair! D:
    b-beside, the wizard in D&D DOES use a book! ..not to smack enemies in the head, BUT
    Yeah that's why I understand what you're saying, but a lot of RPGs generally don't take those differences into play when they design it, usually outta developer laziness. It's why I praise Ys games for example, in Ys Vi you can see the differences of Adol's attacks between the 3 styles of swords based on real world essentially.

    Quote Originally Posted by ZakarnRosewood View Post
    I'm unclear exactly what the problem is with that. Are you wanting the freedom of a BLM to use daggers or a WAR to use a bow? I'm fine with weapon specialization for a specific Job. The classes are "locked" into the weapon in 1.0 but can still use skills from any other class. That was the big difference between class and job.

    Have i misinturpreted what you were trying to say? ( it happens to me sometimes, if i have, i apologize.)
    You did, I was referring to the fact there's no real freedom of weapon choices due to being locked into base classes (weapon = class) for example as a Warrior, maybe you wanted to whip out a rapier for piercing bonus where your axe won't get enough damage on due to slashing resistance. You can't have that with the current AS system, that's what I was referring to that adding new jobs will pretty much lock them into what the base class uses.

    Take into consideration with how 1.0 treated damage and 2.0 likely being the same (level correction = king) you won't hurt yourself much in damage since like the original setup, you could even use archer skills on gladiator (somehow.)
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    Last edited by Elexia; 01-22-2013 at 06:57 AM.