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  1. #1
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Radacci View Post
    Cause apparently time sink was the feature of the game, that everyone seemed to like about it ^^ which is why XIites complain on XIV, that everything is to fast
    Jobs are progressions of base class anyways, so it seems weird, you'd be a weaker version of base class suddenly, just for the sake of leveling it up again. Would only make sense if Job used another weapon, or had it's own set of skills.
    Fair enough, I wasnt a huge fan of FFXI myself but I did like the way they did a few things. But good point about the armory system. Aside from limiting my sub-skills and giving me jump, i didnt notice a huge difference between lancer and dragoon. That was why I was hoping to see the jobs start at 1, time to develop and differentiate the jobs from the classes. Either way, I'm excited for ARR and am looking forward to seeing some of the changes they have made to the classes/jobs. They have said all classes/jobs will have some changes to them and monk will be almost redesigned. Might have to go monk!
    (0)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Radacci View Post
    Sure, but then they'd need to redesign every job, and add 10 new skills to each. Otherwise nothing would really change; you'd just need to lv up *same class* again to 30, to learn any skill for it...That'd just be stupid time sink.
    I think the point then is its not the same (GLD != PLD, play style will vary at least a little), and thematically you can make it more obvious. Since you can have greater control of growth (passives, skills, weapons) in this manor. This would also mean you wouldnt have to unnecessarily create a class for every job, since you could just make it like:
    GLD 30 + CNJ 30 = PLD,
    GLD 30 + THM 30 = DRK,
    GLD 30 + ARCAN 30 = RDM (Or you could say GLD 15 + CNJ 15 + THM 15)
    (2)
    Last edited by Shougun; 01-22-2013 at 05:16 AM.

  3. #3
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shougun View Post
    I think the point then is its not the same (GLD != PLD, play style will vary at least a little), and thematically you can make it more obvious. Since you can have greater control of growth (passives, skills, weapons) in this manor. This would also mean you wouldnt have to unnecessarily create a class for every job, since you could just make it like:
    GLD 30 + CNJ 30 = PLD,
    GLD 30 + THM 30 = DRK,
    GLD 30 + ARCAN 30 = RDM (Or you could say GLD 15 + CNJ 15 + THM 15)
    Yes i agree, it would make sense if PLD had it's own skill set, passives etc. but it doesn't If it did i wouldn't mind if it started at 1. But i dont think the difference between GLD and PLD is THAT big, to lv it from scratch, and have it's own skill set. I mean what would you give PLD that GLD doesn't have, without turning it away from being tank? or giving it to many defensive buffs.
    (0)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Radacci View Post
    Yes i agree, it would make sense if PLD had it's own skill set, passives etc. but it doesn't If it did i wouldn't mind if it started at 1. But i dont think the difference between GLD and PLD is THAT big, to lv it from scratch, and have it's own skill set. I mean what would you give PLD that GLD doesn't have, without turning it away from being tank? or giving it to many defensive buffs.
    You could always start off the PLD at level 30, and diverge. So you get a set of new abilities, passives and such but since you already sort of know how to play they will let you start higher.

    But I can imagine some unique play styles out of PLD not within GLD. Like a theory of cover and protection makes more efficent Paladin. Passive that reduces cooldowns / regen mana whenever X spell or cover is activated on ally, if the paladin covers an ally and the Paladin would have died from cover damage reduce Paladin's hp to 1 and ignore damage for 1 second (with a cooldown on how often the effect would happen) - such stuff like this would make a huge difference in HOW the Paladin would play. In the above Paladins would be stronger when protecting and putting their neck out, while a GLD may be defensive they are not encouraged to stick their neck out.


    But I get what you are saying. If the difference between PLD and GLD is almost zero then why make me level all over again and waste my time, I get that. SO yes that shouldn't happen :P - the point would be to make each Job play different then their base classes.

    As Yoshida said before jobs are more for party and classes for solo - so these kind of ideas can be built in easier as well if you gave the job a fresh base.
    (0)
    Last edited by Shougun; 01-22-2013 at 05:49 AM.

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I just want them to add more classes and jobs before they think about adding another job to gla and such, last thing i want this game to do is refuse to add more weapons types like XI. While most jobs could use multi weps most did not use more than one cause thier skill was not high enough with it except war/drk who always used 2 diff weps and i guess sam to some point
    (0)

  6. #6
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Well i personally like to do things in non-traditional ways, deviating from cookie cutters, finding other ways etc, so i wouldn't mind more diversity. But there's the issue that people would roll items not inherent to their class, just cause they CAN use it; which would be stupid. But i don't think it's really any issue with it that equipping some wep forces a class.
    If it does cause some issue later, they can change it then i suppose.
    (1)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Radacci View Post
    Well i personally like to do things in non-traditional ways, deviating from cookie cutters, finding other ways etc, so i wouldn't mind more diversity. But there's the issue that people would roll items not inherent to their class, just cause they CAN use it; which would be stupid. But i don't think it's really any issue with it that equipping some wep forces a class.
    If it does cause some issue later, they can change it then i suppose.
    Thats true XD - like rogues in WoW rolling for hunter bows just so they can put it into their secondary slot for the stats, even though it would benefit the hunter 10000x more.
    (1)

  8. #8
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Radacci View Post
    Well i personally like to do things in non-traditional ways, deviating from cookie cutters, finding other ways etc, so i wouldn't mind more diversity. But there's the issue that people would roll items not inherent to their class, just cause they CAN use it; which would be stupid. But i don't think it's really any issue with it that equipping some wep forces a class.
    If it does cause some issue later, they can change it then i suppose.
    This can be fixed with having a need/greed system where if the item is off class you can only greed it and if you already have it you can only greed it. Leave the need for someone who can actually use it now.
    (0)

  9. #9
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    You might be able to do this through stat allocation already, but I dunno what the for sure end plan is. Some things we see now may not be needed in the final release also so I just wait for an official word from the man.

    He may have already mentioned it, but I haven't seen anything.
    (0)

  10. #10
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I remember Yoshi-p saying he want to make each class have more then one Job. Like let's say Pug can become monk or Puppetmaster.

    He give a example like MRD+THM= DRK or something like that so i see this happening but link with the class becoming more then what type of job.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

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