Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 72
  1. #61
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I remember Yoshi-p saying he want to make each class have more then one Job. Like let's say Pug can become monk or Puppetmaster.

    He give a example like MRD+THM= DRK or something like that so i see this happening but link with the class becoming more then what type of job.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #62
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The job switching system is similar to WoWs changing specs in that you can play a different role on the same character. So its not really needed that each job have more then 1 role.
    (0)

  3. #63
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zumi View Post
    The job switching system is similar to WoWs changing specs in that you can play a different role on the same character. So its not really needed that each job have more then 1 role.
    I never like the wow spec system and i hope it does not come to our job system for FFXIV. The idea of each class unlocking more then one job and can simple switch by adding the job stone is better then spec system.

    i know the only spec system we going to have would be our chocobo which have healer,dps,tank role specs that make sense but i hope it never come to job system then it would really be a wow clone.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #64
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zenaku View Post
    I never like the wow spec system and i hope it does not come to our job system for FFXIV. The idea of each class unlocking more then one job and can simple switch by adding the job stone is better then spec system.

    i know the only spec system we going to have would be our chocobo which have healer,dps,tank role specs that make sense but i hope it never come to job system then it would really be a wow clone.
    I thought they could do a spec within the point of the class, like specing your cure to apply a mild regen (stack swith regen) or specing your stoneskin to damage and stun a monster on break (good giving the tank a second breather or better soloing).

    Things that already relate to the class a little. Though the stoneskin stun vs cure regen should probably be not in the same option area - chosing between two different options should always be similar like how WoW's latest system works (or how the devs tried to explain it: choosing between 3 neat features that are related).

    If they are too different you will get more people respecing for every event "need 7 10 21" vs "I guess that will work" lol.

    An idea of a choose one of three cure spec option: 1 cure spec decreases two debuff duration by 1 seconds and increases buff duration by 1 (some buffs would need to be excluded obviously), another adds a small hp regen that can stack with regen, and perhaps the last adds a buff if the target was healed for hp that decreases spell cooldowns by .25 seconds, and stacks up to 5 times - stack wears off after 7 seconds.

    Its not really necessary to do these things but it would be interesting to see variations in each job, but that those variations wont hurt the jobs goal - like those cure changes would all be helpful to a party (first one would keep you buffed and knock off almost all stuns instantly (if cure timed right) as well as minor debuffs, while the second would just make you're cures stronger overtime, and the later.. I think it would be really good for tanks lol - I can imagine a tank using the lower cooldowns to keep defense spells up and to keep better hate.)

    As a side thought the spell buff might be too complex but w.e it was an example :P
    (0)
    Last edited by Shougun; 01-22-2013 at 08:26 AM.

  5. #65
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    I thought they could do a spec within the point of the class, like specing your cure to apply a mild regen (stack swith regen) or specing your stoneskin to damage and stun a monster on break (good giving the tank a second breather or better soloing).

    Things that already relate to the class a little. Though the stoneskin stun vs cure regen should probably be not in the same option area - chosing between two different options should always be similar like how WoW's latest system works (or how the devs tried to explain it: choosing between 3 neat features that are related).

    If they are too different you will get more people respecing for every event "need 7 10 21" vs "I guess that will work" lol.

    An idea of a choose one of three cure spec option: 1 cure spec decreases two debuff duration by 1 seconds and increases buff duration by 1 (some buffs would need to be excluded obviously), another adds a small hp regen that can stack with regen, and perhaps the last adds a buff if the target was healed for hp that decreases spell cooldowns by .25 seconds, and stacks up to 5 times - stack wears off after 7 seconds.

    Its not really necessary to do these things but it would be interesting to see variations in each job, but that those variations wont hurt the jobs goal - like those cure changes would all be helpful.

    As a side thought the spell buff might be too complex but w.e it was an example :P
    never like specs and i don't think it would work in FFXIV. FFXIV trying to be a game where you can try everything and be anything if you do specs it would limit you to that job and you have to keep reset it to do something else.

    Let's try and keep the only thing that is not wow and that the job system in ffxiv please.


    If you want variations then you can have it by having each class have more then one job link to them like

    CONJ can become White mage or Scholar and THM can become BLM or something else but not have spec to make one job little better then other whm who pick something else from there role i find that little dumb. Reason is everyone would be made to pick the best ones by endgame matter what you think and how good they make it people would make other pick what is best overall that what happen in wow and i don't want that in ffxiv.

    That all i have to say let keep the jobs system different from other games and add what yoshi-p was saying each class can have more then one job link to them that would give you different things to do within the same class.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #66
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Honestly, I just wish they changed the whole thing altogether. Yeah, yeah, I know it's not gonna happen, but still...

    I wish that perhaps they would make it so changing your soul crystal would change your class instead of changing your weapon/tool, and then add a much broader variety to the types of weapons classes/jobs could use. Like, say, monks being able to use both knuckle type weapons or bo staves; gladiator/paladin being able to use both swords, maces and whatnot; black mages being able to choose from wands to staves to daggers, and the list would go on. That would eliminate said restriction from the existing classes and allow more freedom to create new ones (since they could use certain already existing types of weapons, just a tad differently), and would also help the issue where the more classes/jobs come out, the harder it'll be to get your desired weapon.

    Yeah, I know it all sounds like XI, and I know it's not gonna happen, but still. A man can dream, right? :/
    (1)
    Last edited by Klefth; 01-22-2013 at 11:46 AM.

  7. #67
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Klefth View Post
    Honestly, I just wish they changed the whole thing altogether. Yeah, yeah, I know it's not gonna happen, but still...

    I wish that perhaps they would make it so changing your soul crystal would change your class instead of changing your weapon/tool, and then add a much broader variety to the types of weapons classes/jobs could use. Like, say, monks being able to use both knuckle type weapons or bo staves; gladiator/paladin being able to use both swords, maces and whatnot; black mages being able to choose from wands to staves to daggers, and the list would go on.

    Yeah, I know it all sounds like XI, and I know it's not gonna happen, but still. A man can dream, right? :/
    Truth to be told you just want more weapon variety within each class. That's not a bad idea at all, it isn't even hard to give weapon variety without overlapping too much, we already have classes with various weapon types (best example is gladiator with swords, paddles and knives).

    Of course some people get VERY obnoxious about this and say "I want to wield knives on EVERYTHING" and will never simply be happy with five different weapon types per class, they NEED their very important KNIFE on EVERY SINGLE THING and such.
    (0)

  8. #68
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    Truth to be told you just want more weapon variety within each class. That's not a bad idea at all, it isn't even hard to give weapon variety without overlapping too much, we already have classes with various weapon types (best example is gladiator with swords, paddles and knives).

    Of course some people get VERY obnoxious about this and say "I want to wield knives on EVERYTHING" and will never simply be happy with five different weapon types per class, they NEED their very important KNIFE on EVERY SINGLE THING and such.
    I guess it would all still come down to performance over preference in the end. In XI, a WAR could use almost every single type of weapon there was in the game, but they always went with axes (with the sole exception of a certain pair of swords). Why? Because WARs could wield axes much better than any other weapon. I guess the same could apply here if they went for that kind of approach.
    (0)

  9. #69
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    The problem isn't that it's too much like WoW, but that it's not enough like Final Fantasy.

    shoot........ I agree with you D:! lol
    (0)

  10. #70
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    all i know is thanks to warhammer. i will forever hate all dps healers. so if a mmo has them. they are literally boycotted from anything i ever do, any party i ever make. i hate, hate, hate dps healers. forever. and all mmo's with them. but the op mentions healer or buffer, that is ok, that is like brd or rdm or whm, but a mele healer that doesn't heal anyone but himself, screw that, a dps spec healer that tells people he is a healer only when it benefits him but lies cause he doesn't change his specs and ruins and locks people in dungeons for half a week..screw that. people that go, i payed my 14bucks, i play how i want like cartman on southpark, screw that. choices are good, but not in this situation. when you look at someone it's nice to know he is this, and not have to wonder if he is this or that or the other. or if he is lying or to dumb to know the difference.

    plus if they want to add rdm they will probably just add rdm. not really a need for a tree like this. did i mention screw dps healers? FU.

    as a side though, even though i hate dps healers the idea of picking a class and a job together would of been cool, like tank can hold any weapon, a healer can have any weapon and so on, so really your picking your job tank, healer, mele, buffer, support but then can use it with any weapon. but the down fall in this would be, i hate mele healers, and those types would be hated probably by all. lmao also picturing everyone picking archer with there job class. lol.
    (0)
    Last edited by strallaalaa; 01-22-2013 at 01:50 PM.

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast