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  1. #1
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Seirra_Lanzce View Post
    > should redesign lancers into a tank! Lol
    nothing stopping you from being one
    you can throw in gladiator buffs, stoneskin, protect; tank away ^^
    (0)

  2. #2
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Radacci View Post
    nothing stopping you from being one
    you can throw in gladiator buffs, stoneskin, protect; tank away ^^
    Can i haz equip shield and obe hand lancerz???!!!
    (0)

  3. #3
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Seirra_Lanzce View Post
    Can i haz equip shield and obe hand lancerz???!!!
    Given how light and short should a lance be to be used effectively with one hand, you'd end up using basically a pointy sword.
    Hey look, you're a paladin now!
    (0)

  4. #4
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Seirra_Lanzce View Post
    Can i haz equip shield and obe hand lancerz???!!!
    warrior doesn't have it, and doing fine
    (0)

  5. #5
    Player
    razz's Avatar
    Join Date
    Jul 2011
    Posts
    147
    Character
    Razzana Kustodi
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Like some of you already said: We have branches to classes and they're called jobs. In future we will hopefully get more jobs per class. That's how it works in FFXIV and it is good that way. And the way how classes and jobs are levelled are fine too.

    Costumizing classes and jobs and adding more jobs per class is the way to go. Especially make the difference between classes and jobs more noticable (and classes more useful).
    (0)

  6. #6
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    i would be happy with the Jobs starting at level one instead of just an addendum to your class.
    (3)

  7. #7
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ZakarnRosewood View Post
    i would be happy with the Jobs starting at level one instead of just an addendum to your class.
    Sure, but then they'd need to redesign every job, and add 10 new skills to each. Otherwise nothing would really change; you'd just need to lv up *same class* again to 30, to learn any skill for it...That'd just be stupid time sink.
    (2)

  8. #8
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Radacci View Post
    Sure, but then they'd need to redesign every job, and add 10 new skills to each. Otherwise nothing would really change; you'd just need to lv up *same class* again to 30, to learn any skill for it...That'd just be stupid time sink.
    Hmm. I don't recall anyone complaining about it in FFXI. I might be alone on this one then.
    (1)

  9. #9
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ZakarnRosewood View Post
    Hmm. I don't recall anyone complaining about it in FFXI. I might be alone on this one then.
    Cause apparently time sink was the feature of the game, that everyone seemed to like about it ^^ which is why XIites complain on XIV, that everything is to fast
    Jobs are progressions of base class anyways, so it seems weird, you'd be a weaker version of base class suddenly, just for the sake of leveling it up again. Would only make sense if Job used another weapon, or had it's own set of skills.
    (0)

  10. #10
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Radacci View Post
    Cause apparently time sink was the feature of the game, that everyone seemed to like about it ^^
    Nah, it was the journey I think we liked in ffxi, everything seemed epic because it did take time to get it done. And there were things you had to do, you couldn't just grind to lvl cap. Had to stop around lvl 15-20 to get your subjob items, had to stop around 23-25 to get the 3 keys to take the airship to Kazham (heck I made life long friends getting my keys), had to stop at lvl 30 to get the job you actually want to lvl. Always had to go back a get a few lvls for your SJ. Had to stop at 50, 55, 60, 65, 70 to do your lvl cap quests. It was an adventure just to get to lvl cap.
    (1)

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