

Arena from Monster Hunter Tri. But that would require action combat on par with Tera and GW2 (which we will never have) QQHere is an interesting thought:
How about an Arena? Think FFX (10)
Once you slay a certain monster (maybe not all monsters?) you can save that into your bestiary.
Think now of a spot in the city, where you and your friends could party up and summon the monsters that you have previously beaten. This would be a great way to hone skills, practice certain strategies, etc.
Just a random idea, found it kind of interesting.
Arena like that would be awesome. Action combat may never reach the pace of Tera or GW2, but if it's not as slow as what we have now, it's still plausible (maybe 2.0).
Never played MH Tri, but arenas in MHPs were pretty easy, so difficulty will need to be tuned a little.
Sounds like a fun way to pass time and test ideas. Probably post. 2.0 content though.
Indeed.
Would be pretty neat though, to be able to beat an HNM, then be able to battle it in your arena. Would be a great way to formulate strategies.
Just an idea though. Still searching for more people to offer some new ideas to the table involving HNM's. Can't really think of anything we haven't hit yet.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
so...............let start off with the normal NM first ok? How many time in ffxi do you see a NM and dont stop to kill it? Well i just ran pass NM in ffxiv and not even care. I remeber in ffxi i would not even run pass it but would go check on it if i was in the area. How many you guy even check on NM in FFXIV?
NM's in FFXIV aren't anything like the NM's in FFXI. I stop to kill them because I just have a tendency to kill unique mobs.so...............let start off with the normal NM first ok? How many time in ffxi do you see a NM and dont stop to kill it? Well i just ran pass NM in ffxiv and not even care. I remeber in ffxi i would not even run pass it but would go check on it if i was in the area. How many you guy even check on NM in FFXIV?
in FFXIV NM spawn timers are almost the same as normal mobs. There is nothing exciting about a mob that is deemed a "Notorious Monster" but respawns in 5 minutes.
in FFXI, NM's were sparse, much more rare. You got excited when you saw them, and rushed to claim them.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
It seems like you starteng to make a point here, but don't really follow through on it?so...............let start off with the normal NM first ok? How many time in ffxi do you see a NM and dont stop to kill it? Well i just ran pass NM in ffxiv and not even care. I remeber in ffxi i would not even run pass it but would go check on it if i was in the area. How many you guy even check on NM in FFXIV?
Your FFXI references are kind of irrelavent in this case. Are you trying to say they need to improve the value of the drops with the current NMs first?
I believe he's saying that seeing an NM in XI was surprising and exciting. When they are always up they become boring and commonplace. They're little more than an NPC you go out and click on until they give you the gear you want. The rarity in XI gave them value. They enhanced the environment and added an air of anticipation.
Indeed.I believe he's saying that seeing an NM in XI was surprising and exciting. When they are always up they become boring and commonplace. They're little more than an NPC you go out and click on until they give you the gear you want. The rarity in XI gave them value. They enhanced the environment and added an air of anticipation.
I will use Valkurm Emperor and Prince of Pestilence as examples:
Valkurm Emperor was a measly level 35 NM in a low level zone, but in the early days it was heavily camped and sought after like no other. Even after years of implementation, people freaked out and rushed to claim it when they saw it up unclaimed. Even to this day I like seeing that old NM.
Prince of Pestilence, like most NM's in FFXIV, is always up. Even if its killed, it will be there again in 5 minutes. Not exciting to see, to me it's just another mob.
I want NM's to have that magic again, I want to get excited when I see one. Not shrug my shoulders and walk on by.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


Not saying I disagree with the idea of hnms for the people who thought that was fun, but the only reason people rushed to valkurm emperor, leaping lizzy, et al is because they dropped gear that was considered either mandatory by elitist jerks, or could be sold for millions of Gil, they also were heavily camped by bots and had lousy drop rates.Indeed.
I will use Valkurm Emperor and Prince of Pestilence as examples:
Valkurm Emperor was a measly level 35 NM in a low level zone, but in the early days it was heavily camped and sought after like no other. Even after years of implementation, people freaked out and rushed to claim it when they saw it up unclaimed. Even to this day I like seeing that old NM.
Prince of Pestilence, like most NM's in FFXIV, is always up. Even if its killed, it will be there again in 5 minutes. Not exciting to see, to me it's just another mob.
I want NM's to have that magic again, I want to get excited when I see one. Not shrug my shoulders and walk on by.
Personally I like ffxiv's nm' because I can usually actually see them, kill them, and if I feel like it actually try and get the item from them, camp them for awhile, top that off with their drops being u/u and you don't wind up with XI's "if you dont have this incredibably rare drop from this heavily camped nm, you're gimp and lazy"
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