I think what indira was trying to explain was that it could help make drops more evenly distributed; while also giving people a fair chance at gathering "tokens" to be used towards a piece of gear or weapon they really want.

Honestly, right now I love the idea for FATE but perhaps what has people worried is how some high level LS could potentially figure out ways to manipulate the FATE mob (similar to the annoying methods devised for claiming the Magiteks during the Garlean invasion events).

And no, I completely disagree with bringing back the old school 21-24 hour pop style from FFXI... the amount of crap I saw in the game just because of this method actually made me quit the HNMLS scene for a GOOD while. Plus, that will ruin 2.0 on SEVERAL levels.

The O-Hat run method of spawning Hakutaku was always a great idea in my book cuz you farmed or crafted the pieces for the spawn. It had the elements of "your effort, your friends, your drop."