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Thread: PVP gear

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  1. #11
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    Join Date
    Mar 2011
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    Generally, pvp players have different stat needs than PvE players. You don't really need to isolate PvE and PvP gear, in large part because what's best for PvP isn't necessarily best for PvE. as long as matchups are sufficiently random, no isolation is required- if the reward is consummate with the difficulty of obtaining it, it will be balanced. If absolutely necessary depending on the item, you can make it so the stats change depending on here the item is used (example: FFXI had many items that gave large stat bonuses but only in certain events, like "+1% waltz potency / Campaign: +10% waltz potency")- Disallowing equipping outside of PvP would be extremely bad, because then you couldn't wear it around and show it off. WoW has never really had an issue with PvE vs PvP gear balance- hardcore raid rewards are always superior to PvP rewards.

    oh, and on DaOC: I don't think it was just that one server that had PvP- All servers had PvP, but on the special server it was a totally unrestricted free for all except for new characters.

    Because PvP is not going to be open world it doesn't need special servers and it doesn't need special considerations made. As long as no PvP gear is superior to gear that is significantly harder to obtain (e.g. from raids etc), no special exclusions or rules or anything need to be made.
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    Last edited by Alhanelem; 01-17-2013 at 09:47 AM.