Hmmm...
There is a lot to be said about PvP. yet S.E. has been particularly tight-lipped in disclosing the details of it's implementation in FFXIV.
In this
ChinaJoy2012 interview, Yoshi P confirms:
*text in red is my commentary
According to WoWWiki:
From wikipedia's DAoC page:
From what I understand, PvP in DAoC is done via a server dedicated to open world PvP/KP. You start back at lvl 1 and are can't be trolled by higher lvl players until lvl 10. I didn't play DAoC so I can't elaborate on this topic and since I'm too lazy to search more I'll just ask someone who's played the game to explain what PvP was like in DAoC...
Other than that from what I have read in this thread, player's concerns range over 5 primary aspects of PvP:
1)
Degree of Integration with PvE:
-Essentially this comes down the boundaries delineating PvP from PvE.
-I think in WoW your PvE and PvP level were one and the same. However PvP is not open world. You have to walk up to a battlemaster and choose between non ranked pug/team and ranked team matches (once you've reached max lvl) where you can earn Arena Points. I think you can use PvE gear in PvP matches and you can use Arena Points to purchase PvP gear that is equivalent to high tier PvE gear.
- From what I understand PvE and PvP in DAoC was done on a server apart. There were non PvP servers where you could PvE without the risk of being attacked by over players and there was a PvP server which is essentially identical to a PvE server with the added bonus of open world PvP and PK post lvl 10. If you wanted to PvP you essentially have to restart on the PvP server.
2)
Progression:
- The way you progress will ultimately be decided by the degree of integration.
- In the arena system it is safe to assume your PvE level will carry over to PvP unless SE goes GW2 on us and gives you a free max level character to play with despite your PvE lvl being 1. If the former is the case, then I would expect a bracketed or tier based level cap system every 5 or 10 lvls (lvl 10, 15, 20, 25 caps etc.)
- Team ranking: akin to WoW, once you've obtained max lvl you can form a PvP team not unlike a free company and compete in ranked matches against other teams of players.
- PvP currency that can be used to purchase PvP gear so as to reward players that dedicate their time to PvP instead of forcing them to PvE for the best gear (although Yoshi P is vehement on making PvE the main focus of FFXIV so I wouldn't be surprised to see PvE gear usable in PvP)
3)
Gear:
- This topic ties in directly to the last point on progression. Some players here seem concerned over the line separating PvE gear from PvP gear. Major issue being whether PvE gear should be usable in PvP and vice versa. If so then should there be changes to certain gear stats to favor or discourage the use of one type of gear ver another?
- If, as Yoshi P claims, FFXIV PvP will be similar to WoW Arena, then there is a high probability of seeing some sort of PvP point or currency based system which would be used to purchase PvP specific gear.
- If PvE gear will be usable in PvP Arena the question that begs to be asked is whether or not they will have different stats or not. Obviously one stat in specific stands out to be most affected: Enmity, since enmity is used to attract a monsters attention I doubt that it will have the same effect on players if any effect at all.
4)
Spells and Abilities:
- This essentially comes down to the scaling of spell potency and the cooldowns on abilities.
- Will a new damage calculation algorithm have to be written for PvP content or will PvP use the same equation as PvE content? Are there any new variables (that a player has and monsters in game don't have) that will need to be factored in to the current equation?
-Will spells and abilities have identical effects in PvP that they currently have in PvE? Or will they be modified in their effects or cooldowns? Will the universal cooldown be implemented as it is in PvE?
5)
Skill:
- Main concern is that player skill should be rewarded over that of gear. A skilled player in poor gear
should be able to beat an unskilled player in good gear, however more slowly than if that unskilled player were in poor gear.
My two cents: Personally I enjoyed WoW's non Arena style objective based PvP content (capture the flag, king of the hill etc.) which was divided into lvl brackets. This system was used in conjunction with PvE gear which encouraged players to make alternate "twink" characters at the max level allowed for a specific bracket and created an economic demand on rare high-stat low lvl gear.
In this system players with the best gear definitely had an edge over under-leveled and under-geared players but I think the economic benefits this brought far outweighed the slightly negative consequences. I'm thinking specifically about giving FFXIV crafters an extra outlet for gear with multiple materia melds. For this reason, I strongly advocate that FFXIV PvP brackets be synchronized with Materia Tier level so that players are encouraged to make better use of the lower tier materias (currently relegated to grinding achievements)