Results 1 to 10 of 91

Thread: PVP gear

Hybrid View

  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    I don't like the idea of diverging PvP and PvE where separate gear is required. Make it fun, make it semi casual with some decent rewards. Keep the focus on good PvE.

    Making PvP only gear means you intend to support pvp to a very high standard, making it central in the game.

    1) Much like WoW pvp, a new stat would be needed (resilliance) to separate the gear.
    2) Substantial balancing for skills would be continually required to maintain both PvP and PvE balance.
    3) People will then insist that PvP give equal XP to leveling in PvE.
    4) Many PvP battlegrounds will need to be made to appease hardcore PvP players.
    and the list goes on...

    You make PvP a completely separate entity, and people are going to expect you to support it to the very end. Even at the cost of good PvE, and I would much rather have good PvE over half assed versions of both.
    (3)

  2. #2
    Player
    Ragento's Avatar
    Join Date
    May 2012
    Posts
    74
    Character
    Ragento Guarra
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    I don't like the idea of diverging PvP and PvE where separate gear is required. Make it fun, make it semi casual with some decent rewards. Keep the focus on good PvE.

    Making PvP only gear means you intend to support pvp to a very high standard, making it central in the game.

    1) Much like WoW pvp, a new stat would be needed (resilliance) to separate the gear.
    2) Substantial balancing for skills would be continually required to maintain both PvP and PvE balance.
    3) People will then insist that PvP give equal XP to leveling in PvE.
    4) Many PvP battlegrounds will need to be made to appease hardcore PvP players.
    and the list goes on...

    You make PvP a completely separate entity, and people are going to expect you to support it to the very end. Even at the cost of good PvE, and I would much rather have good PvE over half assed versions of both.
    I agree that PVE shouldnt suffer at the cost of PVP, to make it so that stat/skill reallocations dont need to happen to balance pvp and harm what is happening in PVE you make both skills and gear diffrent in pvp, to explain, when you enter a pvp zone your skills are adjusted to do more/less dmg or have diffrent effects or just have some skills pve/pvp only and the seperation of gear would take care of the need to adjust stats.
    (1)

  3. #3
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Ragento View Post
    I agree that PVE shouldnt suffer at the cost of PVP, to make it so that stat/skill reallocations dont need to happen to balance pvp and harm what is happening in PVE you make both skills and gear diffrent in pvp, to explain, when you enter a pvp zone your skills are adjusted to do more/less dmg or have diffrent effects or just have some skills pve/pvp only and the seperation of gear would take care of the need to adjust stats.
    Understandable. I would like this method IF it didn't take away from the PvE development.

    At all.

    But that is SE's decision. If they had a completely separate team working on PvP, and it didn't delay PvE content, skills, updates, or gameplay, I would be 100% for it.
    (4)
    Last edited by DoctorMog; 01-17-2013 at 06:05 AM.

  4. #4
    Player
    Ragento's Avatar
    Join Date
    May 2012
    Posts
    74
    Character
    Ragento Guarra
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    Understandable. I would like this method IF it didn't take away from the PvE development.

    At all.
    Ah, your intent is to not take a member of the dev team away from pve development to work on pvp development, or at the very least not to displace development resources at the cost of pve.

    I agree, I should make this very clear im not a PVP ONLY person i love PVE and the story line, i just happen to also like to pvp as well, If they need to delay the relaese of PVP so they make sure PVE is done right im all for that!
    (2)

  5. #5
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ragento View Post
    I agree that PVE shouldnt suffer at the cost of PVP, to make it so that stat/skill reallocations dont need to happen to balance pvp and harm what is happening in PVE you make both skills and gear diffrent in pvp, to explain, when you enter a pvp zone your skills are adjusted to do more/less dmg or have diffrent effects or just have some skills pve/pvp only and the seperation of gear would take care of the need to adjust stats.
    if skills made less damage, it would be like auto attack lols
    i think it's fine though; with players having armors etc, ppl wouldn't take any huge ammounts of damage; so it wouldn't be like in some other games, where you just trollolol around 1hitting people.
    it would just be really confusing if all skills did different things in pvp setting...i played tera again a little bit a few days ago, and omg, i was so confused, took a while to get used to the skills, what they did, combos etc. having to do that with 15 something classes would be FUBAR.
    (1)

  6. #6
    Player
    Ragento's Avatar
    Join Date
    May 2012
    Posts
    74
    Character
    Ragento Guarra
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Radacci View Post
    if skills made less damage, it would be like auto attack lols
    i think it's fine though; with players having armors etc, ppl wouldn't take any huge ammounts of damage; so it wouldn't be like in some other games, where you just trollolol around 1hitting people.
    it would just be really confusing if all skills did different things in pvp setting...i played tera again a little bit a few days ago, and omg, i was so confused, took a while to get used to the skills, what they did, combos etc. having to do that with 15 something classes would be FUBAR.
    What i ment was that you adjust what an ability does, not change it but say in PVE you have a ability that does 1000dmg but in PVE like you said "trollolol" people in PVP with it, so instead for balancing perposes it does slightly less dmg in PVP or something, maybe there is a ability that does more dmg in PVP to help balance a class, that way you dont have to relearn what abilities do. and maybe make 15min abilities disabled during pvp.
    (0)

  7. #7
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ragento View Post
    What i ment was that you adjust what an ability does, not change it but say in PVE you have a ability that does 1000dmg but in PVE like you said "trollolol" people in PVP with it, so instead for balancing perposes it does slightly less dmg in PVP or something, maybe there is a ability that does more dmg in PVP to help balance a class, that way you dont have to relearn what abilities do. and maybe make 15min abilities disabled during pvp.
    i think players will already take less damage than mobs, because of players having more defense/resist than mobs...in general. but sure, there tends to be pvp skills nowdays in most games that has pvp.
    anyways ^^ the only problem i had was that i dont think gears should be exclusive. the rest we'll just see how it looks in-game im probably gonna suck regardless hehe.
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DoctorMog View Post
    I don't like the idea of diverging PvP and PvE where separate gear is required. Make it fun, make it semi casual with some decent rewards. Keep the focus on good PvE.

    Making PvP only gear means you intend to support pvp to a very high standard, making it central in the game.
    This. WoW's design took a hit once PvP went from being a side game in the form of battlegrounds to a central part of the game through arena post-TBC. Things that worked in mass PvP suddenly became overpowered in 3v3-5v5 settings.

    That aside, while I may agree with abilities being balanced differently for PvE and PvP (shorter durations in PvP, less severe effects), I never really agreed with PvP being turned into its own game within the game. Being at the starter level where you basically eat dirt until you score enough points to buy your first set is not fun.

    On to the OP's suggestion:

    I can agree with gear with unique appearance that can be earned through PvP. With vanity slots on the way it would open up an additional look to choose for your character if you put in the time to earn the gear. So long as its not built within an asinine system like hamlet defense ranks, or the vanilla WoW pvp ranks, I think it would work.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)