Quote Originally Posted by Lucke View Post
I remember playing EQ2 and it had open PVP. The way it handled it was each piece of equipment had two sets of stats: PVP and PVE. By default, the stats shown were PVE, but if you click the little "PVP" checkbox, you would see all the stats change to reflect what you can do against another player. This could have changed, it's been a decade since I played lol

We don't need 2 sets of gear, SE could just have PVE and PVP sets of stats for each piece to compensate for player stats. Mobs in the game have much more HP than us, so when you are in PVP, your STR will be lower to compensate for the lower HP for example.
If SE did this with gear then i would be fine with it then having them create gear for pvp and pve since that will be loads of work for them. i personally do not want to be held back/restricted in anyway shape or form when i do pve due to pvp and vice versa for all the ppl that wanna do pvp it would suck if they are held back by pve.

honestly i don't really have too much of an interest in doing pvp but being held back on both sides sucks and im not too sure if the abilities would have to be adjusted when someone does pve or pvp. i vaguely remember ppl saying in past threads about abilities for pve would be nerfed/adjusted/held back due to pvp limitations and balancing needs, if it wouldn't be a huge project for SE to not only have the gear with pve & pvp stats but each jobs abilities are set when used in pve or pvp. i kinda remember something about this when ppl first demanded pvp in the first place were the argument was about the abilites effects how they will be over or under powered since SE will have to designed them with both pve & pvp in mind.