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  1. #24
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kikosho View Post
    You're foolish if you don't think PvP will affect PvE in any way. Balancing cooldown timers or effective ranges for skills would have to be considered for both PvP and PvE. However, how much damage/effect a skill or spell has on a player compared to a mob can be seperated so your 2k damage Doom Spikes on Ifrit could at best do 500 on a player.
    I don't think its wise to call anyone foolish. What we know already is that there is instant cast spells, and spells with no cool downs, and they proved to be very helpful in pve. If you don't agree I'd say you're lying. Yoshi-P said it was for PvP purposes as well.

    The bold which I agree with because it is essentially what I'm talking about in the post before. The fact that PvP is available to only two content in the game, battle mechanics and damage modifiers is most likely separated.
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    Last edited by Andrien; 01-14-2013 at 11:44 AM.