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  1. #1
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    solracht's Avatar
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    Mar 2011
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    Gridania
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    Kharlan Lynare
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    Excalibur
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    Dark Knight Lv 70
    Quote Originally Posted by Visch View Post
    Um how does casual = money?

    Who are they going to make any money off people who don't even play and are just going to leave in a few months?

    Are you dense?

    3 million players for 1 year < 500k players for 8 years.

    No one bitched about ANYTHING in XI EXCEPT casuals.
    You logic keeps on revolving around two extremes, which makes the entire thing fall apart. Here, let me help you:

    -If the content is being made for casuals, at the right pace for them, they will not leave after 1 year, because they'll never be done with content. If content is being made for them, they'll have fun with it. One year later, they'll still have things to do. Hardcores will finish and leave in frustration as they're eating through that content really quickly, however. No arguing there.

    -Keeping people around is the most important thing to do, but do you know what also helps these games quite a bit? Getting new people in past the initial release. If the game is user-friendly, new-player-friendly, and if people feel like they can catch up to the current players to do events with them, new people will keep on flowing into the game. FFXI did a horrible job at drawing new people in.

    Having a stable and smaller playerbase is for sure better than having a huge playerbase that completely dissapears after a short time, but you seem to assume only the two extremes work.

    Hopefully next time you throw numbers around, you'll keep these two things into consideration. I'm not expecting you to adjust your numbers to something that makes sense, but maybe they'll change just enough so you don't look like an idiot.

    I mean, looking at your example (not that it's built on the right assumptions or anything): even keeping 150k players past that first year, with small player influxes whenever an expansion comes out (as it would not be catered to a minority) would give them more money.
    (2)
    Last edited by solracht; 04-16-2011 at 10:25 PM.

  2. #2
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    Quote Originally Posted by solracht View Post
    You logic keeps on revolving around two extremes, which makes the entire thing fall apart.
    And this game hasn't been an extreme change in comparison to FFXI? How is going from 1~3 hour lotto pops for a level 7 pair of boots to instant repop and people STILL COMPLAINING ABOUT IT IS TOO HARD FOR THEM not extreme?

    Quote Originally Posted by solracht View Post
    If content is being made for them, they'll have fun with it. One year later, they'll still have things to do. Hardcores will finish and leave in frustration as they're eating through that content really quickly, however. No arguing there.
    Then who is this content made for? Because most of these NMs are just up walking around a day after. It looks like everyone is hardcore then huh?

    Quote Originally Posted by solracht View Post
    If the game is user-friendly, new-player-friendly, and if people feel like they can catch up to the current players to do events with them, new people will keep on flowing into the game. FFXI did a horrible job at drawing new people in.
    Isn't it a problem already that it takes absolutely no effort or thinking or learning to get 50? The stuff you would learn just from partying in XI would make you a better player and prepare you somewhat for endgame events. Guildleves teach you to do nothing. You just act like a drone and kill 5 puks. And you want to make it even easier to get more people? Why even have a leveling system then?

    Quote Originally Posted by solracht View Post
    Hopefully next time you throw numbers around, you'll keep these two things into consideration. I'm not expecting you to adjust your numbers to something that makes sense, but maybe they'll change just enough so you don't look like an idiot.
    And you don't look like an idiot? Honestly. How are my numbers wrong in anyway? FFXI had about the same 500k subs for about that time. The other number is figurative. It is to prove a point of exactly what you just said.

    I've said before probably 20 times in previous posts on every thread that there needs to be balance.
    (1)

  3. #3
    Player
    solracht's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Visch View Post
    And this game hasn't been an extreme change in comparison to FFXI? How is going from 1~3 hour lotto pops for a level 7 pair of boots to instant repop and people STILL COMPLAINING ABOUT IT IS TOO HARD FOR THEM not extreme?
    I'm sorry that you consider mid-level gear that you're going to outlevel and make useless in no time something worthy of spending 3-4 hours on, which you could use for leveling instead.

    The fact that most of that gear is better than our current rank 50 gear means nothing because there aren't any real endgame events or gear out, and attributes don't even work right now. Don't bother telling me that they could be considered "endgame" right now.

    Complain about endgame being easy (don't bother complaining if it's accessible though) when the first endgame event comes (which will probably be after the job/combat/stat rehaul, things that would affect the balance of the game quite a bit), or at least when they tell you how it's going to be.


    Quote Originally Posted by Visch View Post
    Then who is this content made for? Because most of these NMs are just up walking around a day after. It looks like everyone is hardcore then huh?
    Yea man I'm so surprised nobody is killing NMs in a game where nobody is playing right now.

    Quote Originally Posted by Visch View Post
    Isn't it a problem already that it takes absolutely no effort or thinking or learning to get 50? The stuff you would learn just from partying in XI would make you a better player and prepare you somewhat for endgame events. Guildleves teach you to do nothing. You just act like a drone and kill 5 puks. And you want to make it even easier to get more people? Why even have a leveling system then?
    Lol. Not even worth saying anything else to someone who honestly thinks that. The difficulty curve in FFXI certainly didn't warrant the speed/annoyances of the leveling system, I'll just leave it at that.

    Quote Originally Posted by Visch View Post
    And you don't look like an idiot? Honestly. How are my numbers wrong in anyway? FFXI had about the same 500k subs for about that time. The other number is figurative. It is to prove a point of exactly what you just said.
    What did I just say? That your numbers themselves prove you wrong, when you take the smallest bit of logic and assume that a very small playerbase (100-150k players out of the intial influx) will stick around past the first year?

    Quote Originally Posted by Visch View Post
    I've said before probably 20 times in previous posts on every thread that there needs to be balance.
    No, what you want is not balance.
    (2)
    Last edited by solracht; 04-16-2011 at 11:12 PM.

  4. #4
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    Quote Originally Posted by solracht View Post
    I'm sorry that you consider mid-level gear that you're going to outlevel and make useless in no time something worthy of spending 3-4 hours on, which you could use for leveling instead.

    The fact that most of that gear is better than our current rank 50 gear means nothing because there aren't any real endgame events or gear out, and attributes don't even work right now. Don't bother telling me that they could be considered "endgame" right now.
    Do you just not read and make stuff up? NO ONE EVER SAID THIS WAS ENDGAME GEAR. I was comparing these NMs to NMs in XI that would drop level 7 gear and would be a lotto pop every 1~3 hours.

    Obviously you're going to outlevel it and it's just something fun to get to level in. But the point is in XI these items had value because they were time consuming to obtain. These new items in XIV have no value at all because anyone can get them in less than an hour.

    Quote Originally Posted by solracht View Post
    Complain about endgame being easy (don't bother complaining if it's accessible though) when the first endgame event comes (which will probably be after the job/combat/stat rehaul, things that would affect the balance of the game quite a bit), or at least when they tell you how it's going to be.
    No one is talking about endgame. Why do you keep bringing this up? In the state the game is in anything that would even be considered "endgame" is years away.

    The problem is that the instant repop window sets a precedence for future NMs.

    Quote Originally Posted by solracht View Post
    Yea man I'm so surprised nobody is killing NMs in a game where nobody is playing right now.
    Now I'm starting to doubt you even play this game OR read the forums.

    http://forum.square-enix.com/ffxiv/t...-Content-SUCKS.

    Quote Originally Posted by solracht View Post
    Lol. Not even worth saying anything else to someone who honestly thinks that. The difficulty curve in FFXI certainly didn't warrant the speed/annoyances of the leveling system, I'll just leave it at that.
    The speed and annoyances of the leveling system? Having to play with other people on an online game is an annoyance? I thought it was the whole point of playing online.

    Quote Originally Posted by solracht View Post
    What did I just say? That your numbers themselves prove that you're wrong, when you take the smallest bit of logic and assume that a very small playerbase (100-150k players ouf of said 3mill) will stick around past the first year?
    What? This doesn't even make sense at all. What logic is saying how many players of how many will stay for how long? It's all figurative besides the number from FFXI.

    Quote Originally Posted by solracht View Post
    No, what you want is not balance.
    What I want is the game to be more like XI. XI was balanced. If you don't think it was balanced then that is your opinion based off of never actually playing the game and just listening to others who too didn't play the game.
    (0)