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  1. #151
    Player
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    Mar 2011
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    3,208
    Quote Originally Posted by Chezen View Post
    My point is all of the flack people throw around. There is no reason to have "sides". There's no reason to fight and bicker with each other, especially so much that it completely ruins a game for everybody.
    pretty much this
    (0)

  2. #152
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    As someone who does play the game:

    Kitta is right like 90% of the time. More than I can say about some of the other people who play this game.
    (1)

  3. #153
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Technyze View Post
    Square enix trying to make a western MMO = an abomination of all styles of MMOs. Stick with what you know build on your originality of FFXI. If dungeons don't have an interesting dynamic to them like Salvage/Dynamis/Nyzul Isle etc etc.... and is instead a single path of trash mobs until you get to each boss, im uninstalling.
    Yeah same, I'm going to probably quit instantly if I see anything like this x_x
    (2)

  4. #154
    Player
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    Mar 2011
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    3,208
    Quote Originally Posted by Shiyo View Post
    Yeah same, I'm going to probably quit instantly if I see anything like this x_x
    go right ahead, your not doing the game community any favors but trying to cause uneeded drama between the player base.

    suggestion take a break from gaming. Your letting hate of 1 mmo cloud your mind and make you out in being a "d" itch.

    again dynamis WAS INFACT a signle path dungeon (just with a huge path) killing trash mobs till you reached a single boss. infact, most of the ffxi quests and missions were like that.
    (0)
    Last edited by Kilta_Firelotus; 04-16-2011 at 12:30 PM.

  5. #155
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    square should stick to what they do best not try so hard to take other mmo's players cuz there not. they sure aint gaining new ones, but they can keep the loyals.
    even when ffxi had problems i could play for hours, ffxiv after you do the leves theres nothing else, i havent quit or will quit unless they stick to keeping the game mindless and your character is a god cuz you can slaughter anything with no problems.
    (1)

  6. #156
    Player
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    Mar 2011
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    3,208
    Quote Originally Posted by indira View Post
    square should stick to what they do best not try so hard to take other mmo's players cuz there not. they sure aint gaining new ones, but they can keep the loyals.
    even when ffxi had problems i could play for hours, ffxiv after you do the leves theres nothing else, i havent quit or will quit unless they stick to keeping the game mindless and your character is a god cuz you can slaughter anything with no problems.
    no thanks I don't want a small slowly dying player base. i much rather have a somewhat populated one so i'm not left outa content due to lack of players.
    (1)

  7. #157
    Player

    Join Date
    Mar 2011
    Posts
    64
    Quote Originally Posted by Shiyo View Post
    SE, you are losing your main playerbase and main followers(old FFXI players/hardcore players) by trying to make this game more casual and accessible for all players. The new NM's you released in yesterdays patch demonstrate this. 3-5 min repops, not even rare drops? Really? Everyone is going to have this gear in 1 day to a week. Spending 3-6 months to design and release content that'll only last a day to a week is BAD DESIGN. In FFXI all your content lasted YEARS, which was great! It kept people playing and paying for their subs! More $$. What are the players supposed to do after they beat this content in 1-7 days that took 3-6 months to release? Nothing, they'll cancel their subs and quit, or become very bored and eventually quit. FFXI lasted 8 years because it's niche in the MMO market was hardcore/hard, pretty much no other MMO in the market at the time fit in that niche, allowing the game to grow and stay alive for years. To this day, the same can be said, except FFXI no longer fills that niche, no game does. FFXIV should follow and become the hardcore/hard game that FFXI once was.

    Why you ask? The reason is simple, casual gamers may make up the majority, but they won't stick around forever, they'll get bored after a few months, and move onto better casual games such as Rift or WOW. These games are much better for casual gamers, and more people play them allowing them to play with irl friends/family/etc more easily. Hardcore players on the other hand, they'll stick around forever. Most of the hardcore players(pretty much all) stayed around in FFXI for YEARS, 5-8 years, an insane amount of time, because the game was perfect for them, and they still had things they wanted, things they needed to get done, level, drops, etc. The game took time and dedication, so even the most hardcore had to play it for 5+ years to get everything they wanted.



    Please, I beg of you, do not turn this game into a casual western-MMO like every other MMO on the market, we have far too many of them already, why not try to fit the niche of hardcore/hard and take those players, instead of trying to steal players from other games(and fail doing so)? There is currently ZERO mmos that are hardcore/hard on the market ATM, this would be a very wise decision, and if you read the forums you'll see many FFXI veterans complaining about the direction this game is going.

    I actually think Hardcore player ( Delicated Player) is the key to the game. Also I think FFXIV will become a somewhat copy of FFXI sooner or later. IF FFXIV need to succeed when they start to charge monthly fee. We need delicate player.

    A good LS contain LS leaders ( 1-3 delicate player) and LS delicate members ( 10-20 delicate player) need to exist all the time.These 25 memebers are the most important player base SE need to satisfy for a long run.
    They can make the LS most active, attractive for new player, help on all kind of event for casual player.
    Imagine 25 delicate + 50 causal player (75) a good LS. Multiply by 20-50 LS? That will be a great population for the server.

    On the other hand, if you consider yourself as causul player, try to remember when you log-on, who is the first member/friendlist you wanna see talking or partying or you're asking some help/information ? And who is there for you to response, to ask, to chat with? Delicate players.

    I was once a 'Delicate player', I like to join all kind of event to have fun with other causal player, in another word, help them as well. I think i've turn into a 'causul player' at the moment, but everytime i logon, i'm happy to see some other 'delicate player' is still here to party with. I give them my most sincere thanks for being there.

    Hey , Shiyo, Don't worry. I think SE know about this , just give them sometime to work on their prioirty.
    (2)

  8. #158
    Player

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    Mar 2011
    Posts
    254
    Their priority is the casual player, make no mistake about that

    Casuals = Shitload of money
    Hardcore = Way less shitload of money & Bitching about every single little change
    (0)

  9. #159
    Player
    Atomsk's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    24
    Character
    Spaceberry Mcduck
    World
    Hyperion
    Main Class
    Gladiator Lv 76
    Hmmm, I thought the lack of things to do and the state of the game at release was the thing that was causing players to leave this game. Little did I know it was because SE is catering to casuals. If only I knew this before. My eyes have been opened to the error of my ways.
    (0)

  10. #160
    Player

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    Apr 2011
    Location
    Gridania
    Posts
    676
    I would put my self in the crowd that was really hoping to see more of a Final Fantasy XI evolved, in Final Fantasy XIV. Just because a game follows the same principles as a predecessor does not mean it has to be the same game. All Final Fantasy games up until Final Fantasy X-2 (which was god awful) for the most part followed the same basic principles, and IMO that is what made a Final Fantasy a Final Fantasy.

    In Final Fantasy XIII Square Enix again tried to change the Final Fantasy formula and what did they get a massively hated game in Japan with a few Fan purchases in NA. I remember when i saw a posting on a forum for FFXIII where a guy posted a picture of a group of people in japan throwing their games into a fire pit (there are a bunch of FFXIII hate pictures lol).

    P.S. i am still enjoying this game, just not as much as i did FFXI, and the challenge it offered me.
    (0)

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