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  1. #21
    Player
    Eresse's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Addy Eresse
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Do you mean that running from point A to point B instead of standing up and waiting 3 minutes in place is a "challenge"?


    If you're running leves at a lower level and you don't have raise available it adds to the overall complication. You die... you have to run from the camp back to your party and there is a pause in being able to move forward. I remember playing FFXI and even when raise was at level 25 you had the annoying challenge of getting a raise from the area or having to go back to your home point... As annoying as it is it adds to the challenge of I have to stop and get back to my party/leve/whatever. If everything was at a convenience and there was no challenge, even if that challenge is having to go from point A to point B, then things become boring knowing there is always that convenience, especially that early in the game.
    (0)

  2. #22
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    That's called a timesink. Not challenge
    (0)

  3. #23
    Player
    Eresse's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Addy Eresse
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Time sink is an aspect of challenge in playing games in general. Why would you play a game that you can have everything done at complete convenience all the time?
    (0)

  4. #24
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Certain timesinks are ok (again timesinks = timesinks, timesinks != challenge, they are two entirely different concepts). It remains to be seen if some of them are warranted or not. Quite obviously many think this one is not.

    This not even mentioning that a degree of timesink would still be present since resurrection sickness would still take 3 minutes to go away.
    The difference is with raise those 3 minutes can be spent more constructively than running from point A to point B in a scenario you've seen 1200 times already. Say going to grab a coffee, bathroom and so forth, reducing the need of such breaks during active party time.
    (0)

  5. #25
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Eresse View Post
    Time sink is an aspect of challenge in playing games in general. Why would you play a game that you can have everything done at complete convenience all the time?
    By that logic, we could say that staring at the wall for hours at a time is challenging.

    Enduring boredom isn't challenging. By general rule, anything a pet rock could do better than me isn't enjoyable.
    (0)

  6. #26
    Player
    Eresse's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Addy Eresse
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RichardButte View Post
    By that logic, we could say that staring at the wall for hours at a time is challenging.

    Enduring boredom isn't challenging. By general rule, anything a pet rock could do better than me isn't enjoyable.
    I can understand why you would use this logic but I am talking about time as a means of accomplishment and challenge. Getting to rank 38 for the sake of raise was an accomplishment imo and created a goal, and kept me playing for whatever reason. Also, as of right now boredom/waiting and running back is a part of the penalty when dying. Unless they introduce xp loss at death there really isn't much of a penalty at all and I'd rather deal with the running part or getting to higher levels and having a con in a party who can raise than xp loss.
    (0)

  7. #27
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    There are so many locations to set your HP at, and there is NO penalty for death. There is no need to lower the level for raise. Just return to your HP!
    (0)

  8. #28
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Eresse View Post
    I can understand why you would use this logic but I am talking about time as a means of accomplishment and challenge. Getting to rank 38 for the sake of raise was an accomplishment imo and created a goal, and kept me playing for whatever reason. Also, as of right now boredom/waiting and running back is a part of the penalty when dying. Unless they introduce xp loss at death there really isn't much of a penalty at all and I'd rather deal with the running part or getting to higher levels and having a con in a party who can raise than xp loss.
    The fact that the game, at the moment, lacks a sizable number of high level goals, doesn't mean that basic utility skills need to be stuck into high level to replace said missing goals.
    They just need to create actual goals.
    (0)

  9. #29
    Player
    Eresse's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Addy Eresse
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    The fact that the game, at the moment, lacks a sizable number of high level goals, doesn't mean that basic utility skills need to be stuck into high level to replace said missing goals.
    They just need to create actual goals.
    Well until then basic utility skills are goals :P
    (0)

  10. #30
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Raise is fine at the rank it's learned now. Sure they could lower it if they made leveling a lot more challenging, but right now it's not necessary to lower the rank. You can get to mid twenties in what.... a few hours now? There are rank 40+ players that don't know how to play their class because they got there through behests and leve linking.... I don't think they need to make the game any easier......
    (0)

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