
What I am stating is that if you take the time to rank con or thm, just subbing raise is enough if you want to use it low rank. Dieing as no consequences in this game besides being weakened which is probably why it comes later. There is no dire need for it.
It is not the quantity of friends you have that determines your worth, its the quality of friends that does.
Maybe when the bring the level cap up they could lower it but atm it is fair because other classes can use it, it costs no MP to cast and only has a 1 min cooldown which is relatively amazing. All in all I like it where it is personally and I would like to be able to use it on another class like current system. I am willing to take one of the 2 classes to 50 just to get the ability. Look at FFXI, anyone with a whm sub could raise or PLD, RDM and WHM could use it, so the system is currently fair but could use some tweeks to improve upon it.

GUYS.
Why would they radically lower the lvl requirement for raise when you can just lvl a conj to that lvl and then slap it on a lvl 1 class....? See why this games armory system is broken?
It isn't broken, you took the time to level that class to get its abilities. Just like someone else said from another post, If I was a boxer my whole life and then I quit and became a doctor I wouldn't forget everything from my life as a boxer, how to take a hit, being able to take a hit and how to fight. I may not be the best doctor at first but I would still know how to fight well. Same concept, if you a healer and you leveled up a healer why should you not be able to use your healer abilities, all of them no matter what class you was (ofcourse, there needs to be a bit more of a nerf of effectiveness but there is another post about affinity that ties into this).
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