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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100

    [suggestion] Radically lower the level requirement for Raise/Resurrect

    Personally I feel that Raise/Resurrect spells are a tad too high in the leveling spread of Thaumaturges and Conjurers. With the current level cap, we basically play 2/3 of the game having to run back from the aetherite every single time we die. That's a bit too much.

    I would lower the level of Raise/Resurrect to somewhere around the mid-twenties, like 24-26. That would be, In my opinion, much better balanced. Seriously, there's already too much running to do in this game
    (0)

  2. #2
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Yeah that's true, to pick an exemple... the other day a new ls mate beginner decided to walk to uldah from gridania but forgot to touch any aetherytes on the way and when he finally reached uldah...

    He got killed by a peiste near the entrance and no one online was able to raise :x and so after waiting a while... he had to "return" to grid.
    (0)

  3. #3
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    • Give it mid 20's and have it rez at less HP
    • Give a better one at 50 and have it rez with a large chunk of HP
    (0)

  4. #4
    Player
    Jigg's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    117
    Character
    To'lohk Nunh
    World
    Balmung
    Main Class
    Lancer Lv 60
    You do realize that the running is part of the death penalty right? It's one of the only things that helps make people think twice about dying, and it's a pretty lame penalty if you ask me.

    I personally thought the loss of xp in FFXI was a GREAT death penalty and made for better players (typically). I however was not a fan of the level down...

    I propose that if they reduce the level requirement for raise, then they should emplement xp loss (without level down) to compensate.
    (0)

  5. #5
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jigg View Post
    YI personally thought the loss of xp in FFXI was a GREAT death penalty and made for better players (typically). I however was not a fan of the level down...

    I propose that if they reduce the level requirement for raise, then they should emplement xp loss (without level down) to compensate.
    Why should a rank 50 not suffer any SP penalty when everyone else does? SP penalty is a horrible idea in this game, it's way easier to die than it was in XI. They would have to change so much of the game if SP penalty was added, to make it less easy to die. Making the penalty for dying weak allows content to be harder because it's no big deal if you die multiple times in a fight or have to retry shit. SP penalty would mean AoEs have to be weaker, mobs 10+ ranks above you would have to stop two shot killing you, among other things. No one would risk high staring leves and people would be less willing to help you with anything difficult.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #6
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Xenor View Post
    Why should a rank 50 not suffer any SP penalty when everyone else does? SP penalty is a horrible idea in this game, it's way easier to die than it was in XI. They would have to change so much of the game if SP penalty was added, to make it less easy to die. Making the penalty for dying weak allows content to be harder because it's no big deal if you die multiple times in a fight or have to retry shit. SP penalty would mean AoEs have to be weaker, mobs 10+ ranks above you would have to stop two shot killing you, among other things. No one would risk high staring leves and people would be less willing to help you with anything difficult.
    Xenor stop being such a nub cake. But I agree with you, just like making fun of you. ^^ Also grats on 50 CON, you shall be healing all our NM fights now!!!
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  7. #7
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    I agree that raise and reraise should be in the 20's I disagree that there should be XP loss upon death as to rank up @30 it's just as much SP as to level up 70+ in FFXI and we're almost gaining SP/XP at 2008rates in FFXI
    (0)
    Last edited by ChiefCurrahee; 03-09-2011 at 03:12 AM.

  8. #8
    Player
    Cronus's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Cronus Lapetos
    World
    Excalibur
    Main Class
    Blacksmith Lv 50
    I think they are perfect where they are. You have to play about half the total time to get them. That's fair.
    (0)

  9. #9
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Here's how to implement it:

    -Conj/Thaum get it at level 10-20
    -Can only be used by Conj/Thaum
    -Switching to Conj/Thaum starts the cooldown of 1 minute before you can res someone
    -Adding res to the action bar also starts the cooldown
    -Death penalty is unchanged

    This way, unless you ARE a conj/thaum, then you'd be better off having the person run back and start their weakness timer sooner rather than later.

    Exp loss on death is completely unnecessary. Having to wait 2:30 before you can be useful again is more than punishment enough.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    6
    I also think they are fine, where they are.
    (0)

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