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  1. #9
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    That's also part of the problem. What some see as challenging, others see as too hard. Then even others see it as something simple.

    You see people wanting a "challenge" vs random chance and such in an MMO, and while I understand that one can have the ability to see a problem yet not have the ability to come up with a proper solution, it's all too difficult to come up with something, yet still attract enough people. The more FPS/Twitch you make the game, the less people will play. The more you deviate from what people are used to, the less people will play.

    You then also have people that want their games to be "laid back" and/or have little effort, because if it involves work or effort they feel like it's a job. But on the other hand, you have people like me and others who feel if no effort is put in, there's no enjoyment. Then you have the ones that without a reward, it's not fun at all.

    Coming up with a new working idea is actually far more difficult than some people realize.

    EDIT: Also, random is not meant to replace challenge. It's there so it slows things down a bit. If you could get something every run for sure, well your party anyhow, it would take very little time til you stopped doing it. But even then, for some it IS challenging for some. Maybe they don't have the time to play all the time, so being able to get enough runs in for RNG to smile on them is difficult. It's like most things, an example: keeping a secret, for some they can do it forever, some find it difficult NOT to reveal it.
    (2)
    Last edited by ispano; 12-26-2012 at 09:36 AM.