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  1. #1
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    I'm glad it's gone tbh. It took forever to start running or shift direction radically when already on the move.

    Now it's as simple as turn the mouse, you're going the way your camera's pointing.

    Thank God.
    (1)
    We'll take it into consideration.

  2. #2
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Miliant View Post
    I'm glad it's gone tbh. It took forever to start running or shift direction radically when already on the move.

    Now it's as simple as turn the mouse, you're going the way your camera's pointing.

    Thank God.
    ...What? No it did not. In fact, I just logged on to try it out and it does not take any longer, nor does the stop animation move my character any further from where I intend it to stop. And I can start moving again in whichever direction right away. Where are people getting this stuff from? Have some of these guys even played this game? Have I been playing something else all along? I really don't get it.
    (3)

  3. #3
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Miliant View Post
    I'm glad it's gone tbh. It took forever to start running or shift direction radically when already on the move.

    Now it's as simple as turn the mouse, you're going the way your camera's pointing.

    Thank God.
    If "forever" you mean less than half a second.

    I just played the game. Starting, stopping, and shifting direction works just fine, at least on the controller. It's just the animation that shows momentum which I think is a nice touch for the aesthetics and I think it would be a shame to lose it. Square said they're working on improving animation for ARR and I hope it has a nice blend to keep it from looking mechanical. Maybe not 1.0's stuff, but something that gives it a nice, more natural grounding.
    (1)

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