I'm glad it's gone tbh. It took forever to start running or shift direction radically when already on the move.
Now it's as simple as turn the mouse, you're going the way your camera's pointing.
Thank God.
I'm glad it's gone tbh. It took forever to start running or shift direction radically when already on the move.
Now it's as simple as turn the mouse, you're going the way your camera's pointing.
Thank God.
We'll take it into consideration.™



...What? No it did not. In fact, I just logged on to try it out and it does not take any longer, nor does the stop animation move my character any further from where I intend it to stop. And I can start moving again in whichever direction right away. Where are people getting this stuff from? Have some of these guys even played this game? Have I been playing something else all along? I really don't get it.





If "forever" you mean less than half a second.
I just played the game. Starting, stopping, and shifting direction works just fine, at least on the controller. It's just the animation that shows momentum which I think is a nice touch for the aesthetics and I think it would be a shame to lose it. Square said they're working on improving animation for ARR and I hope it has a nice blend to keep it from looking mechanical. Maybe not 1.0's stuff, but something that gives it a nice, more natural grounding.
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