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  1. #1
    Player
    shanvhere's Avatar
    Join Date
    Mar 2011
    Location
    Houston, TX
    Posts
    251
    Character
    Shanvhere Kurosaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zezlar View Post
    Stupid grass is just ruining this game.
    I know, something so beautiful in a game that looks beautiful IS JUST going to make people not play the game at all!
    (0)
    If pigs can really fly, I wouldn't care about anything else!!!

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Not saying this is 100% correct, but I'll take a stab at it.

    I'm pretty sure it was removed because it was causing the server to figure out your position slower, as well as making movement feel... sluggish. Need to quickly move out of the way of Ifrit's Eruption? Hold on there... accelerating... moving... decelerating... BOOM! When fractions of a second count, sometimes you have to sacrifice some realism.
    (7)

  3. #3
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Raldo View Post
    Not saying this is 100% correct, but I'll take a stab at it.

    I'm pretty sure it was removed because it was causing the server to figure out your position slower, as well as making movement feel... sluggish. Need to quickly move out of the way of Ifrit's Eruption? Hold on there... accelerating... moving... decelerating... BOOM! When fractions of a second count, sometimes you have to sacrifice some realism.
    You're close, but you kind of got it backwards. The "inertia" we see in the 1.x version of the game is a graphical trick to hide the lag between the server and the client. Basically, the time it takes you to slow to a stop on your screen is about the same amount of time it takes for the server to register that you have stopped moving (hence, if you stopped on a dime, the server would say that you were further ahead than your client displayed).

    With the faster, more responsive server code, that little trick isn't necessary anymore. On the other hand, as someone pointed out in another thread, SE likes to add little flares like start and stop animations to their running animations. Since we don't see those in evidence yet, I suspect (or rather agree, since this has been mentioned before), that the animation tables are not yet complete, and we'll see windup and cooldown animations appear sometime between now and release.
    (20)

  4. #4
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raldo View Post
    Not saying this is 100% correct, but I'll take a stab at it.

    I'm pretty sure it was removed because it was causing the server to figure out your position slower, as well as making movement feel... sluggish. Need to quickly move out of the way of Ifrit's Eruption? Hold on there... accelerating... moving... decelerating... BOOM! When fractions of a second count, sometimes you have to sacrifice some realism.
    I believe your right! However an animation will not make the server take longer to figure your position in the game.

    The extra animation, while visually pleasing, does take up extra time in a characters movement. And with players that are subject to high ping. These few milliseconds can add up to almost half a second or more. With players with 200ms pings this can be hard for players that are overseas.

    Personally I am okay with the extra time to display the animation.
    (0)

  5. #5
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    "It's a beta" I guess we should start this again.
    (1)

  6. #6
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    I hope that its still there in 2.0. I found it to be very aesthetically pleasing to see my character make natural looking starts, stops, and turns.
    (28)

  7. #7
    Player
    Talshara_Blade's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    156
    Character
    Talshara Blade
    World
    Hyperion
    Main Class
    Paladin Lv 73
    Quote Originally Posted by Punainen View Post
    I hope that its still there in 2.0. I found it to be very aesthetically pleasing to see my character make natural looking starts, stops, and turns.
    Exaclty the way i feel. Some people might not even really think about it, but will notice something's not right if it's left out.
    (1)
    Less Reality makes for better Fantasy!
    Support adding "6 Fulms Under" to gpose!

    http://forum.square-enix.com/ffxiv/threads/376127-Request-for-gpose%21-Sinking%21

  8. #8
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    It's the same movement World of Warcraft uses. Why aren't you playing the World of Fantasy?
    (0)

  9. #9
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Not only that but I think they removed the ability to walk towards your screen by pressing back. I think it just backsteps you like WoW. So yeah they nerfed the animations.

    In this link you can see he takes a few steps backward and the character does the awkard "MMO backstep" instead of the nice mocapped inertia turn we have now.

    /sigh
    (4)

  10. #10
    Player
    _pops's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    364
    Character
    Sebastian Lumenheim
    World
    Balmung
    Main Class
    Black Mage Lv 90
    I hope this is just the early version of the game and that it will return for 2.0.

    If it's one thing I love about this game than anything else, is the fluid and realistic movement of the character. To me, it gives the character weight and dynamic.

    Why go through all that work for motion-capture, if we're going to end up moonwalking all over the place?
    (12)

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