I see you have quoted an earlier post of mine, but I don't see how it responds to my original question. Responsive movement controls are a prerequisite to any sort of PvP.
Edit: Alright, unless maybe we're talking about World of Tanks. But those are tanks, man.
Last edited by Radnar; 12-16-2012 at 08:51 AM.
I feel slightly dumber after reading this thread and people's responses. This topic has no bearing on how I will feel about 2.0.
Or any other myriad of games that have PvP which focuses on other factors(I'd actually argue that movement is actually quite important in WoT). For example, Eve Online, which is pretty much the most pvp-centric MMO of them all, tactical and strategic planning matters far more than "responsive movement" on the field of engagement, which often times isn't even possible anyway.
This is not to say that responsive movement control is bad in any way, just that it's hardly a prerequisite for ALL PvP, which goes far beyond than just the kind you had in mind.
Considering XIV 1.0 did it before GW2, I doubt that would be the case. Parametric animation and blending have been around for a while and most games these days use them without issue, including online multiplayer action games like Team Fortress 2. They got rid of it because the system was attached with the lag on the skill and weapon use. It can still be introduced under a new system.
I'm glad it's gone tbh. It took forever to start running or shift direction radically when already on the move.
Now it's as simple as turn the mouse, you're going the way your camera's pointing.
Thank God.
We'll take it into consideration.™
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
...What? No it did not. In fact, I just logged on to try it out and it does not take any longer, nor does the stop animation move my character any further from where I intend it to stop. And I can start moving again in whichever direction right away. Where are people getting this stuff from? Have some of these guys even played this game? Have I been playing something else all along? I really don't get it.
You have to target enemies in Final Fantasy XIV to attack them, so the sluggish inertia animations don't do a single thing for strategy. Every single skill (unless the PvP exclusive skills are different, which they won't be) are cast/used directly on the target. The only "strategy" involved in moving would be to avoid having them hit you from a specific direction, which the inertia animation has nothing to do with.
OH, HE STAGGERED TO THE LEFT! GOOD THING I AM STILL STANDING STILL AND CASTING MAGIC!
It's almost as if none of you have actually played this game before!
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