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  1. #111
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Radnar View Post
    Please show me where I claimed all PvP is twitch-based.
    Of course.

    Quote Originally Posted by Radnar View Post
    Responsive movement controls are a prerequisite to any sort of PvP
    (1)

  2. #112
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Aenarion View Post
    Of course.
    I see you have quoted an earlier post of mine, but I don't see how it responds to my original question. Responsive movement controls are a prerequisite to any sort of PvP.

    Edit: Alright, unless maybe we're talking about World of Tanks. But those are tanks, man.
    (0)
    Last edited by Radnar; 12-16-2012 at 08:51 AM.

  3. #113
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I feel slightly dumber after reading this thread and people's responses. This topic has no bearing on how I will feel about 2.0.
    (3)

  4. #114
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Radnar View Post
    I see you have quoted an earlier post of mine, but I don't see how it responds to my original question. Responsive movement controls are a prerequisite to any sort of PvP.

    Edit: Alright, unless maybe we're talking about World of Tanks. But those are tanks, man.
    Or any other myriad of games that have PvP which focuses on other factors(I'd actually argue that movement is actually quite important in WoT). For example, Eve Online, which is pretty much the most pvp-centric MMO of them all, tactical and strategic planning matters far more than "responsive movement" on the field of engagement, which often times isn't even possible anyway.

    This is not to say that responsive movement control is bad in any way, just that it's hardly a prerequisite for ALL PvP, which goes far beyond than just the kind you had in mind.
    (0)

  5. #115
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Biggs View Post
    I feel slightly dumber after reading this thread and people's responses. This topic has no bearing on how I will feel about 2.0.
    I can't stop laughing at this for some reason.
    (2)

  6. #116
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Warlock View Post
    To Gramul ...i'm afraid if SE pulls off something like that with GW2 as reference the complainers will find a way to call it "GW2-clone" and complaint some more ...these guys wont be happy w/o their nostalgia fix.
    Considering XIV 1.0 did it before GW2, I doubt that would be the case. Parametric animation and blending have been around for a while and most games these days use them without issue, including online multiplayer action games like Team Fortress 2. They got rid of it because the system was attached with the lag on the skill and weapon use. It can still be introduced under a new system.
    (1)

  7. #117
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    I'm glad it's gone tbh. It took forever to start running or shift direction radically when already on the move.

    Now it's as simple as turn the mouse, you're going the way your camera's pointing.

    Thank God.
    (1)
    We'll take it into consideration.

  8. #118
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    I know Final Fantasy XIV has some dumb players, but that's ridiculous to claim as a "tactic."
    Oh, excuse me, I seem to have forgotten I was posting on these kind of forums. Won't happen again. Will you please explain me why this is stupid, oh wise Kiri?
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #119
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Miliant View Post
    I'm glad it's gone tbh. It took forever to start running or shift direction radically when already on the move.

    Now it's as simple as turn the mouse, you're going the way your camera's pointing.

    Thank God.
    ...What? No it did not. In fact, I just logged on to try it out and it does not take any longer, nor does the stop animation move my character any further from where I intend it to stop. And I can start moving again in whichever direction right away. Where are people getting this stuff from? Have some of these guys even played this game? Have I been playing something else all along? I really don't get it.
    (3)

  10. #120
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Soukyuu View Post
    Oh, excuse me, I seem to have forgotten I was posting on these kind of forums. Won't happen again. Will you please explain me why this is stupid, oh wise Kiri?
    You have to target enemies in Final Fantasy XIV to attack them, so the sluggish inertia animations don't do a single thing for strategy. Every single skill (unless the PvP exclusive skills are different, which they won't be) are cast/used directly on the target. The only "strategy" involved in moving would be to avoid having them hit you from a specific direction, which the inertia animation has nothing to do with.

    OH, HE STAGGERED TO THE LEFT! GOOD THING I AM STILL STANDING STILL AND CASTING MAGIC!

    It's almost as if none of you have actually played this game before!
    (1)

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