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  1. #1
    Player
    KiriA500's Avatar
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    Aug 2011
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    Ul'dah
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    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
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    Pugilist Lv 90
    Quote Originally Posted by Nahaara View Post
    Which is absolutely unacceptable on so many levels.
    No, the condition of the game at launch was unacceptable. The removal of the inertia animations is just unfortunate.
    (2)

  2. #2
    Player
    Gramul's Avatar
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    Mar 2011
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    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KiriA500 View Post
    No, the condition of the game at launch was unacceptable. The removal of the inertia animations is just unfortunate.
    And avoidable.
    (0)

  3. #3
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    Quote Originally Posted by Gramul View Post
    And avoidable.
    Maybe with an extra year of development ....2014 might have better tech for animations to not screw up gameplay
    (1)

  4. #4
    Player Biggs's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I feel slightly dumber after reading this thread and people's responses. This topic has no bearing on how I will feel about 2.0.
    (3)

  5. #5
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Biggs View Post
    I feel slightly dumber after reading this thread and people's responses. This topic has no bearing on how I will feel about 2.0.
    I can't stop laughing at this for some reason.
    (2)

  6. #6
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    I know Final Fantasy XIV has some dumb players, but that's ridiculous to claim as a "tactic."
    Oh, excuse me, I seem to have forgotten I was posting on these kind of forums. Won't happen again. Will you please explain me why this is stupid, oh wise Kiri?
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #7
    Player
    KiriA500's Avatar
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    Aug 2011
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    Ul'dah
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    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
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    Pugilist Lv 90
    Quote Originally Posted by Soukyuu View Post
    Oh, excuse me, I seem to have forgotten I was posting on these kind of forums. Won't happen again. Will you please explain me why this is stupid, oh wise Kiri?
    You have to target enemies in Final Fantasy XIV to attack them, so the sluggish inertia animations don't do a single thing for strategy. Every single skill (unless the PvP exclusive skills are different, which they won't be) are cast/used directly on the target. The only "strategy" involved in moving would be to avoid having them hit you from a specific direction, which the inertia animation has nothing to do with.

    OH, HE STAGGERED TO THE LEFT! GOOD THING I AM STILL STANDING STILL AND CASTING MAGIC!

    It's almost as if none of you have actually played this game before!
    (1)

  8. #8
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    You have to target enemies in Final Fantasy XIV to attack them, so the sluggish inertia animations don't do a single thing for strategy.
    Except you're forgetting the range for all of the melee characters. If one of you can reach the range faster than the other one, you can deal more damage while your opponent is getting into position.

    Every single skill (unless the PvP exclusive skills are different, which they won't be) are cast/used directly on the target. The only "strategy" involved in moving would be to avoid having them hit you from a specific direction, which the inertia animation has nothing to do with.
    Adding to what I said above, you still have to face the target to be able to attack. There is of course the "face target" hack they implemented because of the laggy servers, but why would it be there for ARR? The inertia animation has to do with avoiding getting hit from a specific direction in the sense of making you plan ahead.

    OH, HE STAGGERED TO THE LEFT! GOOD THING I AM STILL STANDING STILL AND CASTING MAGIC!
    Magic is about the only thing that isn't affected by opponent's direction changes, but I'd like to hope SE will be able to balance the system in a way that doesn't involve the usual LULZNEEDSM0ARBLM.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #9
    Player
    KiriA500's Avatar
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    Aug 2011
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    Ul'dah
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    2,434
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    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Soukyuu View Post
    The inertia animation has to do with avoiding getting hit from a specific direction in the sense of making you plan ahead.
    No, according to everyone who wants it back in the game, it didn't actually hinder movement in the slightest. It's only aesthetics. Actually moving out of the way is what would let you avoid damage.

    Quote Originally Posted by Soukyuu View Post
    Magic is about the only thing that isn't affected by opponent's direction changes, but I'd like to hope SE will be able to balance the system in a way that doesn't involve the usual LULZNEEDSM0ARBLM.
    The system was already somewhat balanced, that was the player base that made that crap the law.

    Quote Originally Posted by Klefth View Post
    Seriously, are you THAT DENSE? Why don't you people log into the fucking game, move your character around, and see just how terribly do those animations affect and hinder your movement? They may give the illusion because of how the characters turn around, but they do turn to any direction whatsoever, even if it is the complete opposite RIGHT AWAY.
    I saw those for two years, I remember the animations. I won't miss them in A Realm Reborn. While you're logged into the game, find how the removal of those hinders gameplay in the slightest.
    (0)
    Last edited by KiriA500; 12-16-2012 at 11:41 PM.

  10. #10
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    No, according to everyone who wants it back in the game, it didn't actually hinder movement in the slightest. It's only aesthetics. Actually moving out of the way is what would let you avoid damage.
    And moving out of the way is not hindered by the inertia at all. If your goal is merely moving away, you don't have to turn. The only thing that inertia is doing in the game is playing realistic animations anyway.

    You still haven't given me any arguments that justify calling me dumb, aside from getting a laugh and a few likes.
    (2)
    Last edited by Soukyuu; 12-17-2012 at 12:13 AM.

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

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