50 TP is not enough. It should be 100 TP each second (you gain 100 TP each 3 second outside of battle, after all)I think Sprint is fine, but instead of draining all your TP instantly for a duration based on TP consumed/50, it should just drain 50 TP per second while you are spriniting and stop when you used the sprint skill again or stop moving..
Either way would get you a max of 20 seconds of sprinting.
How long is the cool down from sprint? There is no cool down timer for this ability in the video
Last edited by Felis; 12-08-2012 at 09:38 PM.
It has a cooldown, but just isnt listed under the tooltip for whatever reason. When he uses it, you see the icon do the cooldown clock animation slowly. its probably 25 or 30 seconds.
If it were made to be TP drain while sprinting, TP regain could be stopped while sprinting so it wouldnt end up being an infinite sprint.
Last edited by Reika; 12-09-2012 at 12:28 AM.
I find it ok that it take all TP and that the duration is (taked TP/50) seconds. The TP need 20 seconds to get full again. This way you don't use sprint always. If you use sprint to get fast in the next battle (the monster would be ~25 yalm away) you would start the battle with low TP.It has a cooldown, but just isnt listed under the tooltip for whatever reason. When he uses it, you see the icon do the cooldown clock animation slowly. its probably 25 or 30 seconds.
If it were made to be TP drain while sprinting, TP regain could be stopped while sprinting so it wouldnt end up being an infinite sprint.
If it is a TP drain over time, you can use sprint, run the 25 yalms, turn off sprint and start the battle still with high TP. There would be no penalty to use sprint for every short route.
Just increase the CD to 45 seconds and it is not infinite, too.
In the video, your TP is recovering as soon as you use sprint. You can run 25 yalms and simply stop before you attack something if you arent full yet. Same with Steady drain sprinting, even tho your TP wont be regenerating while you are sprinting.I find it ok that it take all TP and that the duration is (taked TP/50) seconds. The TP need 20 seconds to get full again. This way you don't use sprint always. If you use sprint to get fast in the next battle (the monster would be ~25 yalm away) you would start the battle with low TP.
If it is a TP drain over time, you can use sprint, run the 25 yalms, turn off sprint and start the battle still with high TP. There would be no penalty to use sprint for every short route.
Just increase the CD to 45 seconds and it is not infinite, too.
1000 TP for 20 seconds max sprinting with 30 second cooldown, TP regenerates while sprinting. You have to wait 10 seconds after sprinting ends to sprint again. This mode also forces you to be in sprint mode for the whole x seconds. What If you just want to sprint for 2 seconds. 1000 tp for 2 seconds of sprinting doesnt sound cool.
50tp/sec for 20 seconds max sprinting with 5 second cooldown, TP doesnt regenerate while sprinting. Sprint all the way and now you're actually tired, and have to wait 30 seconds to sprint the whole 20 seconds again even tho the cooldown is 5 seconds, but can make small sprints in between and can stop before your TP is all gone. It doesnt even need a cooldown this way.
The difference between the two, that I meantioned earlier, is that DoW classes wont be penalized at all from using sprint at any time, because they dont use TP. They will have no problem using 1000 tp in one shot, because their attacks come from MP. DoW classses however would be screwed from using 1000 tp in one shot, especially during battle where it is not recovering as fast.
If all else, sprinting need not use TP and should instead use . . . . stamina.
Last edited by Reika; 12-09-2012 at 01:31 PM.
I'm just gonna quite simply say I disagree with just about everything you've said in this post. I think overall the idea behind how they wanted Sprint to be used is different than the idea behind your suggestions, as well as some others on the thread.In the video, your TP is recovering as soon as you use sprint. You can run 25 yalms and simply stop before you attack something if you arent full yet. Same with Steady drain sprinting, even tho your TP wont be regenerating while you are sprinting.
1000 TP for 20 seconds max sprinting with 30 second cooldown, TP regenerates while sprinting. You have to wait 10 seconds after sprinting ends to sprint again. This mode also forces you to be in sprint mode for the whole x seconds. What If you just want to sprint for 2 seconds. 1000 tp for 2 seconds of sprinting doesnt sound cool.
50tp/sec for 20 seconds max sprinting with 5 second cooldown, TP doesnt regenerate while sprinting. Sprint all the way and now you're actually tired, and have to wait 30 seconds to sprint the whole 20 seconds again even tho the cooldown is 5 seconds, but can make small sprints in between and can stop before your TP is all gone. It doesnt even need a cooldown this way.
The difference between the two, that I meantioned earlier, is that DoW classes wont be penalized at all from using sprint at any time, because they dont use TP. They will have no problem using 1000 tp in one shot, because their attacks come from MP. DoW classses however would be screwed from using 1000 tp in one shot, especially during battle where it is not recovering as fast.
If all else, sprinting need not use TP and should instead use . . . . stamina.
Idea regarding making the method in which it is activated different from simply placing it on the action bar are one thing - at least they don't try to change the purpose of Sprint.
Any idea involving Sprint being a toggle with no cooldown and/or a gradual TP drain definitely changes the purpose of the Skill. Hence my disagreement.
I, for one, like the way it's been implemented.
What exactly do you think is the purpose of sprint that Reika's idea doesn't fulfill that the way they have it does?I'm just gonna quite simply say I disagree with just about everything you've said in this post. I think overall the idea behind how they wanted Sprint to be used is different than the idea behind your suggestions, as well as some others on the thread.
Idea regarding making the method in which it is activated different from simply placing it on the action bar are one thing - at least they don't try to change the purpose of Sprint.
Any idea involving Sprint being a toggle with no cooldown and/or a gradual TP drain definitely changes the purpose of the Skill. Hence my disagreement.
I, for one, like the way it's been implemented.
Personally I think Reika's idea would more naturally capture what it is like to sprint. Your stamina slowly depletes as you do it rather than use auto-eating your entire ability to do anything else
Last edited by casker; 12-09-2012 at 02:21 PM.
Simple. In fact I states it before. A toggled stamina drain makes it possible to have active during battle, even if briefly, for melee classes. That can change battle dynamics by becoming a part of certain strats. With the current design, only mages can use it, and for them it makes really no difference... Or it can be used to flee, which is fine and actually works like a nod to classic FF games.What exactly do you think is the purpose of sprint that Reika's idea doesn't fulfill that the way they have it does?
Personally I think Reika's idea would more naturally capture what it is like to sprint. Your stamina slowly depletes as you do it. you can start and stop at any time as long as you have the energy.
Also, the downside to the drain design is that you're done sprinting when you run out of TP, so now you're slow and without TP. Whereas now it immediately takes all your TP and gives you speed for a duration based on the TP it took, making it essentially the same as gradual drain, but as a major plus you're getting TP back, and pretty much have it all back already before you've lost your buff.
Considering chocobos outside towns and aether net inside towns, there's really only 2 primary places Sprint will be used:
1. A quick, brief dash to get from an athernet to a destination, and/or your current location to an aether net. The low cool down allows for both almost always.
2. Fleeing battle.
It works very well for those 2 purposes, so much so that it feels intentional, and perhaps not so convenient for other scenarios - for which, as mentioned, we have better alternatives.
He must think people will be some kind of gods or something by doing it the other way, or ignoring the fact that steady drain sprint still uses TP in my examples, the same amount of tp as All-TP sprint would. Using the one-shot sprint in battle takes all your tp down to 0 from wherever it was at, giving you x seconds of sprtin. Using the steady drain sprint would steadily drain your tp with no regen until you stop sprinting. In either case that tp would have gone to weaponskills, but instead went towards running away.What exactly do you think is the purpose of sprint that Reika's idea doesn't fulfill that the way they have it does?
Personally I think Reika's idea would more naturally capture what it is like to sprint. Your stamina slowly depletes as you do it rather than use auto-eating your entire ability to do anything else
What I really want to know is what THEY want sprint to be used for. I havent heard anything of the sort from the horses mouth yet. Just a lot of assuming one knows what they want it to be used for.
Last edited by Reika; 12-09-2012 at 06:01 PM.
25 yalm would be 5 second normal running. So you said "use sprint, run for 2 sec, wait 16,5 second until yor Tp is full again"
I say "just run the normal way for 5 second and beginn the battle with full TP"
Nobody force you to use it for only a 2 sec sprint. Use it tactical and just run normal for this short time periode.1000 TP for 20 seconds max sprinting with 30 second cooldown, TP regenerates while sprinting. You have to wait 10 seconds after sprinting ends to sprint again. This mode also forces you to be in sprint mode for the whole x seconds. What If you just want to sprint for 2 seconds. 1000 tp for 2 seconds of sprinting doesnt sound cool.
Don't use it during battle or just to flee. Be sure to have 250 TP or more to use it for flee. This should be 5 second sprint.The difference between the two, that I meantioned earlier, is that DoW classes wont be penalized at all from using sprint at any time, because they dont use TP. They will have no problem using 1000 tp in one shot, because their attacks come from MP. DoW classses however would be screwed from using 1000 tp in one shot, especially during battle where it is not recovering as fast.
There are situation where you have to run in dungeons.Why is this an issue? Seriously, I don't get it. For long distance, on-foot travel you'll use mounts. For short distance on-foot travel you'll use sprint/run. In dungeons, due to the TP part of the ability it probably won't be viable to use outside of a few situations, at least I hope we're not running all the way through dungeons ignoring everything again.
Party die at the end boss, everyone use return. Then the Bard use Swiftsong, the Monks turn on the wind aura and the run to the end boss beginn.
Last edited by Felis; 12-09-2012 at 11:34 PM.
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