Well... duh? Alpha and Beta testing is quite standard. I'm not saying we, the players, can't or should't give them ideas Reika. No need to get passive aggressive/defensive/sarcastic. To put it bluntly, just saying your idea wasn't particularly clever, or good.
I just don't like it when people say 'they probably already thought of that' because theres a good chance that they didn't.
or you can just shoot down every idea you put out the moment you put it out, because they probably already thought of it :/
I haven't shot down any ideas with that response but yours so far, and don't mistake that for me having not read them. Your idea was just... quite generic and probably, in all honesty, how the Sprint skill initially worked before they thought "hmm this is a problem when it comes to battles."
That's why I said it wasn't a particularly clever idea. Something so simple and close to what we have now just had to have been considered. In most cases we can assume that ideas mentioned on these forums by any 1 person were at least briefly considered in team meetings over at SE. I mean they've got a bunch of people who do this for a living discussing various systems regularly, versus Player 1 saying "I've got a killer idea!"
Just speaking strictly in the sense of probability, it kinda goes without saying that ideas from players on these forums that they haven't even considered/brought up before in their offices are incredibly rare.
tl;dr: I know the "im sure they thought of it" response can be annoying, but don't take it personally.
ONE person in the whole forum thot my 1yr 9 month old suggestion to reduce the amount of gatherable logs by botanist was a horrible idea too. Look how that turned out :/ Of course they probably already thought of that :/ Of course that ones persons nay to my suggestion was what they went by :/I haven't shot down any ideas with that response but yours so far, and don't mistake that for me having not read them. Your idea was just... quite generic and probably, in all honesty, how the Sprint skill initially worked before they thought "hmm this is a problem when it comes to battles."
That's why I said it wasn't a particularly clever idea. Something so simple and close to what we have now just had to have been considered. In most cases we can assume that ideas mentioned on these forums by any 1 person were at least briefly considered in team meetings over at SE. I mean they've got a bunch of people who do this for a living discussing various systems regularly, versus Player 1 saying "I've got a killer idea!"
Just speaking strictly in the sense of probability, it kinda goes without saying that ideas from players on these forums that they haven't even considered/brought up before in their offices are incredibly rare.
You lost me...ONE person in the whole forum thot my 1yr 9 month old suggestion to reduce the amount of gatherable logs by botanist was a horrible idea too. Look how that turned out :/ Of course they probably already thought of that :/ Of course that ones persons nay to my suggestion was what they went by :/
I see you and the below poster got into quite the debate. He's wrong, but as for your suggestion, to me that would be more annoying than it is currently. Lol. You're taking an unlimited sprint and making it limited. It's already limited by a cooldown. Why would you want to limit your own speed to make yourself go slower? Would that be fun to you?I think Sprint is fine, but instead of draining all your TP instantly for a duration based on TP consumed/50, it should just drain 50 TP per second while you are spriniting and stop when you used the sprint skill again or stop moving..
Either way would get you a max of 20 seconds of sprinting.
I'm not sure why you said that, because presumably you can already use Sprint in battle since it just uses your TP. It's basically like using a weaponskill. Most likely you'd use it to flee a battle.Pretty sure they thought of that, and preferred the current way so that it's not feasible at all to use it in battle scenarios. A drain would make it possible to use in battle. Full TP consumption makes it a no-brainer to never use if you expect to engage something soon.
If they were to change it to overtime tp drain, then the cooldown should be relaxed pretty good on it. I don't should make you go any slower if it drains overtime rather than all at once.I see you and the below poster got into quite the debate. He's wrong, but as for your suggestion, to me that would be more annoying than it is currently. Lol. You're taking an unlimited sprint and making it limited. It's already limited by a cooldown. Why would you want to limit your own speed to make yourself go slower? Would that be fun to you?
As for battle situations...... The only classes that would be able to make perfect use of sprint is mages. They dont make nearly as much use of TP as a DoW, or use it at all, so it will almost always be at 1000 for them, and they dont have to worry about being at 0 any time during the fight if they accidently use it. Making it a drain over time would also help out the TP using classes, especially when it comes to moving from one spot to another more quickly. So it is also a balance issue, and can become a big PVP battle complaint because you will have mages sprinting everywhere with no penalty, unless the sprint ability is just not avaliable to mages. But looking at the footage again, it is avaliable to them.
The 3rd poster in the forums (whos idea was actually the same but didn't get attacked :/) has the best plan of using shift or an L3/R3 button on the gamepad to sprint with TP over time drain.
..............But I wonder if they already thought of all of that :/
Last edited by Reika; 12-08-2012 at 03:12 PM.
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