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Thread: Sprint Ability

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  1. #1
    Player
    Nayto's Avatar
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    I'm going on assumption that like all abilities the 'sprint' can be macroed. Normally, just like 'swiftsong' i just map it to one of the 1-3 keys on an ALT macro.

    On a gamepad it'll mainly be easier since your just moving digits.

    And doesn't the sprint 'lock-up' during a fight? If so, well once you engage in combat you'll most likely be holding down your right click button(non-back pedal button) to flee out of there. And if not, well there's still the macroability.
    (0)
    Last edited by Nayto; 12-08-2012 at 06:03 AM. Reason: That lockout only meant the UI was locked in or something.

  2. #2
    Player
    Shougun's Avatar
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    Quote Originally Posted by Nayto View Post
    I'm going on assumption that like all abilities the 'sprint' can be macroed. Normally, just like 'swiftsong' i just map it to one of the 1-3 keys on an ALT macro.

    On a gamepad it'll mainly be easier since your just moving digits.

    And doesn't the sprint 'lock-up' during a fight? If so, well once you engage in combat you'll most likely be holding down your right click button(non-back pedal button) to flee out of there. And if not, well there's still the macroability.
    What do you mean by lockup? Also... wonder if they will let movement speed buffs stack XD.

    /More Random - It would be cool to see a gyshal green system like in Zelda (carrots) so that you can sprint your chocobo.. XD
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  3. #3
    Player
    Neptune's Avatar
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    Really though, do you really want a macro for Sprint? Run, macro, head to destination, run, macro, head to destination. Would you ever get tired of the redundancy?
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  4. #4
    Player
    Nayto's Avatar
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    Quote Originally Posted by Neptune View Post
    Really though, do you really want a macro for Sprint? Run, macro, head to destination, run, macro, head to destination. Would you ever get tired of the redundancy?
    That's how I played leves in 1.0...

    Run macro, finish enemy... run macro, finish enemy... run BATTLE VOICE macro.... finish leve. >_>

    outdoor levequests:
    Run to destinations, kill monsters, chocobo, get off chocobo. Now that I think of it, we'd probably use our chocobos/mounts more often than sprint.

    There's also the auto-run to free the hand from the WASD keys.
    Quote Originally Posted by Shougun View Post
    What do you mean by lockup? Also... wonder if they will let movement speed buffs stack XD.

    /More Random - It would be cool to see a gyshal green system like in Zelda (carrots) so that you can sprint your chocobo.. XD
    Probably won't stack speed buffs, but I'd like to see gyshal green turbo boosts!
    (1)
    Last edited by Nayto; 12-08-2012 at 05:55 AM.

  5. 12-08-2012 05:49 AM

  6. #6
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    NoctisUmbra's Avatar
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    It's a mechanism that makes use of TP when not in battle, or on a battle class. It can be used as a short burst of speed with the cost of not having TP for a while, so not something one can abuse when among mobs. It's beyond the simple mechanic of whether you're engaged or not.

    That all being said, the duration-to-TP cost balance may be tweaked for beta/release perhaps to make it less spammy, but for the most part it's something to use in towns to move short distances quickly so it seems fine. There's Aethernet for longer runs within town, and chocobo/mount outside town.

    Ultimately, non-issue. It's ONLY a plus compared to before. Your thread gives the impression of a 3 year-old being handed delicious chocolate ice-cream, and then instead of being happy about it complaining that it's not chocolate chip. Sure, you're not complaining explicitly, but still forming a cynical perspective on a feature that has no down side whatsoever.
    (5)

  7. #7
    Player Andrien's Avatar
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    They should just make shift key sprint, and let TP drain over time until you stop sprinting, or ran out of TP.
    (1)

  8. #8
    Player
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    Quote Originally Posted by Nayto View Post
    That's how I played leves in 1.0...

    Run macro, finish enemy... run macro, finish enemy... run BATTLE VOICE macro.... finish leve. >_>



    Touche. lol. I hit autorun. I can't believe you had that macro'd. lol

    Quote Originally Posted by NoctisUmbra View Post

    Ultimately, non-issue. It's ONLY a plus compared to before. Your thread gives the impression of a 3 year-old being handed delicious chocolate ice-cream, and then instead of being happy about it complaining that it's not chocolate chip. Sure, you're not complaining explicitly, but still forming a cynical perspective on a feature that has no down side whatsoever.
    Have you ever played SWTOR? I'm not "forming" a perspective on this, I have a perspective on it. I'm telling you, this feature is so lame the way it's implemented. It's not really any one bullet point I mentioned, it's all of it together.

    Look, I'm capable of having a perspective on game design. If I see something done poorly, I'll feel free to call out the dev team on it. I'm also not in a nursing home and my medical insurance is not paying for FFXIV. If I think something in the game is done poorly I am going to say so, right here on the forums. No company is handing me a goddamn ice cream cone by putting something into their product. You talk like you're suckling on the teet of someone you dare not cross lest they stop giving you their gracious nuggets of sugar. Are you afraid to criticize? Would you be fine if Square Enix ceased to exist? Not everybody here is married to the company and we're fine discussing game design without resorting to analogies about "not being content with what you're given". Jesus, it's a Japanese videogame company that is still making the game TWO YEARS after release and struggling to make the right choices. They have now copied a game that was made in 2004. Do you think my criticism is unwarranted? Square Enix should be glad they have forums where people like me can post honest feedback about game features and hopefully salvage their shitty reputation in the video game world. But they're not going to do it with any thanks to you, who lovingly suckles from Grandmother SE. I find your perspective and others' in your shoes to be very troubling.
    (0)

  9. #9
    Player
    NoctisUmbra's Avatar
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    Quote Originally Posted by Neptune View Post
    Massive wall of text that's filled with unnecessary quips.
    Now you're trying to put words in my mouth. The ice-cream thing was an analogy. It wouldn't work in the case of most game features, because duh... they're important. If we're gonna talk game design, sure we can talk game design. What's going on in this thread for the most part is fine as far as people suggesting cool ideas. That's good, positive discussion.

    I just couldn't resist calling you out on your bullshit. The reason that analogy fits your approach so well in this case is because of how insignificant a feature it is relative to how important you make it out to be. It may just be the tone of your post - and it probably is, considering that's been a trend with you ever since the beginning - but it still comes off incredibly pretentious/silly.

    This Sprint skill didn't exist in 1.0 - and it was perfectly fine. If they never added it to ARR, it's not something people would be bitching about en masse. Most people wouldn't even think of it, what with Swiftsong and mounts and shit. Them adding this little skill has no significant effect on the game, and absolutely no downside/trade-off whatsoever.

    Can it be done better? Sure. So can basically everything. We can chat on the forums about how every system in any game can be done better. That's how games evolve. What doesn't sit well with your OP is not just the fact that you make a bigger deal out of a trivial feature than it's worth, but also display misconceptions about how it works... both before you haven't even touched it yet.

    I like the ideas floating around this thread - if anything it makes it worthwhile... almost. I wouldn't be upset even for a millisecond if the current Sprint ability wasn't changed for release though, ... whereas for areas of the game like battle system and gear sets those are much more critical and worth theorizing over for valuable feedback.
    (3)

  10. #10
    Player
    Neptune's Avatar
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    Quote Originally Posted by NoctisUmbra View Post
    Now you're trying to put words in my mouth. The ice-cream thing was an analogy. It wouldn't work in the case of most game features, because duh... they're important. If we're gonna talk game design, sure we can talk game design. What's going on in this thread for the most part is fine as far as people suggesting cool ideas. That's good, positive discussion.

    I just couldn't resist calling you out on your bullshit. The reason that analogy fits your approach so well in this case is because of how insignificant a feature it is relative to how important you make it out to be. It may just be the tone of your post - and it probably is, considering that's been a trend with you ever since the beginning - but it still comes off incredibly pretentious/silly.

    This Sprint skill didn't exist in 1.0 - and it was perfectly fine. If they never added it to ARR, it's not something people would be bitching about en masse. Most people wouldn't even think of it, what with Swiftsong and mounts and shit. Them adding this little skill has no significant effect on the game, and absolutely no downside/trade-off whatsoever.

    Can it be done better? Sure. So can basically everything. We can chat on the forums about how every system in any game can be done better. That's how games evolve. What doesn't sit well with your OP is not just the fact that you make a bigger deal out of a trivial feature than it's worth, but also display misconceptions about how it works... both before you haven't even touched it yet.

    I like the ideas floating around this thread - if anything it makes it worthwhile... almost. I wouldn't be upset even for a millisecond if the current Sprint ability wasn't changed for release though, ... whereas for areas of the game like battle system and gear sets those are much more critical and worth theorizing over for valuable feedback.
    OK. Basically, just because it doesn't seem simple to YOU, or because YOU don't see a problem, doesn't mean there isn't a problem, and it doesn't mean you play like everybody else or think like everybody else. The fact is, you are too stupid to look at this with a broad enough perspective to see the issues, because you're only looking at it from one perspective. I very rarely want to call someone stupid, but you are belligerent enough to get it out of me. I set out in my original post the reasons it was inconvenient to ME, and a few others agreed. Just because you play different (i.e. don't plan on using this ability) does not mean that it is inconvenient to use repetitively. You are very small minded because you can't see the benefit in going into excruciating detail on the small things to make sure the bigger picture is the best it can be. Why do you think this company is not successful?

    I like how you said the battle system and gear sets are much more worthy of feedback. That's just an example of you trying to prioritize a discussion, in a thread about the discussion of something else. The fact is, the small things are easier to get right. There's room for discussion about all aspects of the game here. There's no need for you to waste our time telling us what's worth talking about and what's not.
    (0)

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