This is how they ought to do it.I think Sprint is fine, but instead of draining all your TP instantly for a duration based on TP consumed/50, it should just drain 50 TP per second while you are spriniting and stop when you used the sprint skill again or stop moving..
Either way would get you a max of 20 seconds of sprinting.
Would make battle a little more dynamic, dodging stuff faster, and saving TP in order to do it. Use the TP like it is a stamina gauge and you can toggle sprint whenever you want as long as you have TP and un-toggle it whenever as well.



50 TP is not enough. It should be 100 TP each second (you gain 100 TP each 3 second outside of battle, after all)I think Sprint is fine, but instead of draining all your TP instantly for a duration based on TP consumed/50, it should just drain 50 TP per second while you are spriniting and stop when you used the sprint skill again or stop moving..
Either way would get you a max of 20 seconds of sprinting.
How long is the cool down from sprint? There is no cool down timer for this ability in the video
Last edited by Felis; 12-08-2012 at 09:38 PM.



It has a cooldown, but just isnt listed under the tooltip for whatever reason. When he uses it, you see the icon do the cooldown clock animation slowly. its probably 25 or 30 seconds.
If it were made to be TP drain while sprinting, TP regain could be stopped while sprinting so it wouldnt end up being an infinite sprint.
Last edited by Reika; 12-09-2012 at 12:28 AM.



I find it ok that it take all TP and that the duration is (taked TP/50) seconds. The TP need 20 seconds to get full again. This way you don't use sprint always. If you use sprint to get fast in the next battle (the monster would be ~25 yalm away) you would start the battle with low TP.It has a cooldown, but just isnt listed under the tooltip for whatever reason. When he uses it, you see the icon do the cooldown clock animation slowly. its probably 25 or 30 seconds.
If it were made to be TP drain while sprinting, TP regain could be stopped while sprinting so it wouldnt end up being an infinite sprint.
If it is a TP drain over time, you can use sprint, run the 25 yalms, turn off sprint and start the battle still with high TP. There would be no penalty to use sprint for every short route.
Just increase the CD to 45 seconds and it is not infinite, too.



In the video, your TP is recovering as soon as you use sprint. You can run 25 yalms and simply stop before you attack something if you arent full yet. Same with Steady drain sprinting, even tho your TP wont be regenerating while you are sprinting.I find it ok that it take all TP and that the duration is (taked TP/50) seconds. The TP need 20 seconds to get full again. This way you don't use sprint always. If you use sprint to get fast in the next battle (the monster would be ~25 yalm away) you would start the battle with low TP.
If it is a TP drain over time, you can use sprint, run the 25 yalms, turn off sprint and start the battle still with high TP. There would be no penalty to use sprint for every short route.
Just increase the CD to 45 seconds and it is not infinite, too.
1000 TP for 20 seconds max sprinting with 30 second cooldown, TP regenerates while sprinting. You have to wait 10 seconds after sprinting ends to sprint again. This mode also forces you to be in sprint mode for the whole x seconds. What If you just want to sprint for 2 seconds. 1000 tp for 2 seconds of sprinting doesnt sound cool.
50tp/sec for 20 seconds max sprinting with 5 second cooldown, TP doesnt regenerate while sprinting. Sprint all the way and now you're actually tired, and have to wait 30 seconds to sprint the whole 20 seconds again even tho the cooldown is 5 seconds, but can make small sprints in between and can stop before your TP is all gone. It doesnt even need a cooldown this way.
The difference between the two, that I meantioned earlier, is that DoW classes wont be penalized at all from using sprint at any time, because they dont use TP. They will have no problem using 1000 tp in one shot, because their attacks come from MP. DoW classses however would be screwed from using 1000 tp in one shot, especially during battle where it is not recovering as fast.
If all else, sprinting need not use TP and should instead use . . . . stamina.
Last edited by Reika; 12-09-2012 at 01:31 PM.
Please please please please please please please, DONT change it to anything like call of duty, my thumbs will thank you for it.
It is not hard to just click it, it is also not hard to make a macro. However it appears in the video that once activated, you have no control over its duration. You spend 1000TP so you better use it to its fullest no matter how long, or short the distance is.
That said, it is more similar to the ability called Flee. I think they should at least allow us to control the pace of sprinting.


Don't understand why you wouldn't be able to map it to a key bind like you could do chocos in 1.0..... I see this as a non issue.

if we could put it on shift or something it would be pretty easy to use since the changed the way the character walking now and also its used only out of combat for what i have seen soo...pretty much it seems pretty usefull for getting away from an enemy thats far away and still has target on you. AND another thing WHAT IF the Chocobo can also use the sprint...AWESOME! *o*
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