Quote Originally Posted by IloveYouPumpkin View Post
This progression you talk about I call a different kind of game. It seems like we'll have the quest-hub idea of accepting a dozen meaningless quests, going to an area, killing things / picking up items. Rinse and repeat to level up. When you have quest-hubs generally they're all the same quest with different mobs to kill and different things to pick up. I mean, if you guys hated FFXI so much I'm curious why you expected FFXIV to change into this..

I played WoW and it feels more like an arcade or something than an RPG. If you were to read any of those quests you'd bore yourself to death because it's all the same thing and nothing different ever happens. I personally liked FFXI. Forgive me for expecting another Final Fantasy. Not that I want to bring up wiki's again, but the general feel of FFXI quests was far more interesting than the quest hub idea. I'm sure other parts of the game will hold my interest but I'll miss having that feeling of actually being in a society and not just having a sandbox of helpless NPC's that need you to go fetch and kill over and over until you're 50.

Point is if the quests are like that, no one will want to read any of them including me, because they're all the same thing.
http://wiki.ffxiclopedia.org/wiki/To..._Not_to_Bee%3F

Here is an perfect example of a cryptic FFXI quest. The quest giver gives you no info at all because he can't talk. The game says something like . . . . . when you talk to him. Now unless you looked at the wiki you have to wonder aimlessly around town to figure out which npcs you need to talk to. Eventually find out you need to trade the guy 5 honey which drop from bees outside of town, which you probably wouldn't know if just starting the game. Then its up to you that you can't trade him all 5 honey at once but 1 at a time.

Stuff like this is archaic and won't fly in today's MMOs.