One way to make a quest memorable isn't by making a huge chunk of wall of text and make you speak to every damn NPC then look up what I'm supposed to be doing after getting a quest.

It's by having unique character, a good character development and design, cutscene is undeniably good addition but that isn't affordable for sidequests.

Does anyone even remember most of the sidequests NPC at FFXI? probably not, except the goblin NPC that gives u inventory expansion because they don't look like regular NPC, but i still doubt people remember their name. Nobody remembers the NPC that gives out bubbly bernie's quest, only the Bubbly Bernie because it has such an unique name.

Why do people remember Aldo, and Verena? Cutscene and different clothing design than the regular NPCs.
Why do people remember Shantotto, Tenzen and Hildibrand? Being in a cutscene helps alot since they are designed after just like regular NPC, but there is also trademark characteristic in them, Hildibrand's pose, Shantotto's hohoho and Tenzen's Cosmic Elucidation.



Marker has nothing to do with dumbing down quest or making it less memorable.