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  1. #41
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Soukyuu View Post
    [*] Final motion blending animations are not implemented in the alpha.
    /thread...
    (4)

  2. #42
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    I -think- this is something they've stated as aesthetically pleasing but got removed from ARR to make the system work better overall. I'm a -little- sad about it, but I'm happier that they're putting playability first, as much as I like aesthetic touches.

    Edit: Although apparently I might be wrong? Awesome.
    (0)
    7UP!


  3. #43
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    People keep throwing around this blending animations quote. When it turns out to have nothing to do with Inertia, and only to do with the current attack/damage taking animation. I will rofl.

    SE said in the past and even Rukki did, they were removed.
    (3)

  4. #44
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Montijin View Post
    No one has mentioned pvp in this thread.

    I'm not sure how that animation would work for pvp where you will be constantly running and stopping. If there is an animation lock on using abilities while your "stopping" from running that would be really annoying in pvp.
    Inertia != animation lock.
    Besides, YoshiP said PvP is just there for the people who want it, but it's not his main focus. So bringing PvP into the thread is kinda a moot point.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #45
    Player
    Ryuuji's Avatar
    Join Date
    Sep 2012
    Posts
    70
    Character
    Ryuuji Ryuu
    World
    Hyperion
    Main Class
    Archer Lv 60
    i want backpeddling to stay just so i can insult and call scrubs 'n casuals backpeddlers.
    (0)

  6. #46
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ryuuji View Post
    i want backpeddling to stay just so i can insult and call scrubs 'n casuals backpeddlers.
    What in the Hells is this? This isn't a fighting game! This isn't "Final Fantasy XIV: A Realm KO'd"!

    The proper term is "noob"!! Not "scrub!"
    (2)

  7. #47
    Player
    PotatoSalad's Avatar
    Join Date
    Apr 2012
    Location
    Unexplored Twelveswood
    Posts
    210
    Character
    Chichibi Chibi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Soukyuu View Post
    Inertia != animation lock.
    Besides, YoshiP said PvP is just there for the people who want it, but it's not his main focus. So bringing PvP into the thread is kinda a moot point.
    Will you marry me, you 3 foot ball of baby fat?
    (2)

  8. #48
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PotatoSalad View Post
    Will you marry me, you 3 foot ball of baby fat?

    I hope you're not thinking this was from the recent interviews. He's been saying that before, when he first mentioned adding it. Don't remember where he said it
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #49
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    Quote Originally Posted by Soukyuu View Post
    [...] Whether "motion blending" animations include inertia or not is yet to be seen though. [...]
    Exactly. "Animation blending" as a technical term simply means that there is a soft transition between two individual animations. For the movement in 1.0 they don't use simple blending, but separate transition animations. (standing > start running > running > stop running > standing)

    Of course we don't know what Yoshi meant exactly, especially since we're only basing assumptions on a translation. But implementing animation blending alone definitely won't give us the smooth movement from 1.0.


    Side note: There was actually no blending for battle animations in 1.0, which has been bothering me since release. I hope they'll fix that for ARR.
    (3)

  10. #50
    Player

    Join Date
    Nov 2011
    Posts
    56
    Quote Originally Posted by Soukyuu View Post
    Inertia != animation lock.
    Besides, YoshiP said PvP is just there for the people who want it, but it's not his main focus. So bringing PvP into the thread is kinda a moot point.
    I'm sure they would just turn of the stop animation for the zones if it was a big deal, actually.

    But, I don't think its a moot point. The quality of pvp would obviously take precedent over a movement animation if it came down to one or the other.

    PvP sells games/keeps the subs rolling.
    (0)

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