


yoshi said it was removed because the pace on 2.0 is much fasterAs many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.
Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.
Perhaps there's a chance it hindered movement responsiveness too much?
And each of them made their own thread to QQ about it..so why should you?As many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.
Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.
Perhaps there's a chance it hindered movement responsiveness too much?
You already said that it's a Alpha build, so I won't stress the point. Yoshi spent words about how water should be represented in game because he's satisfied about it, talk a lot about graphics and enviromental realism, I really would be surprised if they didn't make body animation more fluid and natural. One of the best aspect of Final Fantasy is its physical realism, and I don't think that Yoshi will throw it away. Said it, I would wait for the Beta to have a more defined idea about how animation will be changed in ARR.As many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.
Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.
Perhaps there's a chance it hindered movement responsiveness too much?


I going to wait and see once beta start since ive now read the interview see how it goes from there.



I seem to recall they removed the animation and code for the inertia involved in the stopping motion etc. for 2.0 so that we could move quicker to react to certain attacks and battle styles. It's a good trade off if you ask me.As many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.
Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.
Perhaps there's a chance it hindered movement responsiveness too much?
The only lacking animation that bothers me right now is when panning the camera while standing still and the character has no movement even though they are rotating on a single spot. I hope they add some foot movement at least...perhaps make the character's head turn in the direction you are panning the camera...Though this does not have to do with this thread so I will hush lol.
I would much rather my character stop when I let go of the button than fall an extra step or 2 forward when it could mean life or death.



I liked it for the "realism" but let's be honest, gameplay comes first and it was only a matter of time before they took it out.
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