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  1. #1
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Roukiz View Post
    As many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
    For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.

    Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.

    Perhaps there's a chance it hindered movement responsiveness too much?
    yoshi said it was removed because the pace on 2.0 is much faster
    (0)

  2. #2
    Player
    Join Date
    Sep 2012
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    1,462
    Quote Originally Posted by Roukiz View Post
    As many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
    For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.

    Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.

    Perhaps there's a chance it hindered movement responsiveness too much?
    And each of them made their own thread to QQ about it..so why should you?
    (1)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Warlock View Post
    And each of them made their own thread to QQ about it..so why should you?
    This thread was originally made in August, just thought I'd mention that
    (5)

  4. #4
    Player
    Tonkra's Avatar
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    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Arcell View Post
    This thread was originally made in August, just thought I'd mention that
    people arent used to, that someone replies in an existing thread about the same topic instead of opening a new one every day
    (4)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Roukiz View Post
    As many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
    For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.

    Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.

    Perhaps there's a chance it hindered movement responsiveness too much?
    You already said that it's a Alpha build, so I won't stress the point. Yoshi spent words about how water should be represented in game because he's satisfied about it, talk a lot about graphics and enviromental realism, I really would be surprised if they didn't make body animation more fluid and natural. One of the best aspect of Final Fantasy is its physical realism, and I don't think that Yoshi will throw it away. Said it, I would wait for the Beta to have a more defined idea about how animation will be changed in ARR.
    (1)

  6. #6
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I going to wait and see once beta start since ive now read the interview see how it goes from there.
    (0)

  7. #7
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Roukiz View Post
    As many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
    For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.

    Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.

    Perhaps there's a chance it hindered movement responsiveness too much?
    I seem to recall they removed the animation and code for the inertia involved in the stopping motion etc. for 2.0 so that we could move quicker to react to certain attacks and battle styles. It's a good trade off if you ask me.

    The only lacking animation that bothers me right now is when panning the camera while standing still and the character has no movement even though they are rotating on a single spot. I hope they add some foot movement at least...perhaps make the character's head turn in the direction you are panning the camera...Though this does not have to do with this thread so I will hush lol.
    (2)

  8. #8
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I would much rather my character stop when I let go of the button than fall an extra step or 2 forward when it could mean life or death.
    (2)

  9. #9
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Junpei View Post
    I would much rather my character stop when I let go of the button than fall an extra step or 2 forward when it could mean life or death.
    Nobody dies in final fantasy, they become swooned.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  10. #10
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I liked it for the "realism" but let's be honest, gameplay comes first and it was only a matter of time before they took it out.
    (2)

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