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  1. #1
    Player
    Darkoon's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Luna Belle
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    The backwards movement is what disturbed me the most that I didn't even notice the inertia. I really hope this is just an early build and that they will add the 360° movement we currently have on the live version in a future build.
    (3)

  2. #2
    Player
    Siegtaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Sieg Hack
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    If the gameplay is better than it is now, I could really care less. But I assume it's just because of it being an early build and all. ;P Otherwise I think it'll be like a previous poster said, being able to turn it on and off possibly. Anything that takes away from server lag is cool for me. If they can keep it in without jeapordizing that, that's cool too.
    (2)

  3. #3
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    One of these:
    • The system isn't finished and they have yet to add transition animations.
    • That's a setting that they have turned off.
    • The feature has been removed completely due to better performance (animation lag?).
    • The feature was low priority and time simply didn't allow for it to be added in again.
    (9)

  4. #4
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Gramul View Post
    One of these:
    • The system isn't finished and they have yet to add transition animations.
    • That's a setting that they have turned off.
    • The feature has been removed completely due to better performance (animation lag?).
    • The feature was low priority and time simply didn't allow for it to be added in again.
    I think it's more like
    • Character movement aligned with WoW experience for user familiarity
    And I'm not saying I like that at all.
    (3)

  5. #5
    Player
    Webster's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Mino Veda
    World
    Ridill
    Main Class
    Gladiator Lv 50
    The backpedling is rather disturbing. It seems to be worse when something is targeted. Everything else looks awesome! Hope people are right when they say it's a matter of early build and will be fixed for release.
    (2)

  6. #6
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    It's all opinion of course, but I personally am not a huge fan of inertial movement. It looks great in motion, absolutely, but from a gameplay control perspective it's really frustrating sometimes, such as during boss fights.

    Say you need to run away from a crack in something like Ifrit. I push the movement key, and my character starts moving slow, then faster gradually. When I get to the spot where I want to stop, I have to compensate for the inertia by letting go of the key a little bit before I reach the point where I want to stop. If I release the key on top of the spot where I want to stop, I overshoot it. On top of that, I can't cast any spells until my movement (including inertia) has completely ceased.

    Perhaps the current behavior is also due to server lag reasons, but in any case, "crisp and clean" feeling movement is always something that I will prefer, even if it doesn't look quite as pretty. Gameplay trumps graphics any day for me. Just my opinion though.
    (3)

  7. #7
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Webster View Post
    The backpedling is rather disturbing. It seems to be worse when something is targeted. Everything else looks awesome! Hope people are right when they say it's a matter of early build and will be fixed for release.
    I'm guessing you've never locked onto a monster and walked backwards while still locked on?
    (3)

  8. #8
    Player
    VanillaLatte's Avatar
    Join Date
    Aug 2012
    Posts
    63
    Character
    Vanilla Latte
    World
    Aegis
    Main Class
    Pugilist Lv 50
    I wish they keep all the inertia animations. That's how final fantasy feels more natural and real compare to every other game pretty much.
    (7)

  9. #9
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Personally i enjoy having some inertia movements. I wonder why people prefer going from standing to run speed in 0.0001 seconds. But i don't understand why people think you should be able to do half the combat actions we have while jumping and backpeddling either.

    I agree with animation lock holding you in place for a long period of time is not good when they design bosses that drop aoes you need to leave in an instant. I don't belive you should be able to attack and move for all attacks just because you don't have a cast bar.

    I'd like to keep some sembalence of movement we currently have. Things like combat should be tuned with that in mind. AOE damage could start from the centerpoint and move to the edge of the max area. this your "walk" to run doesn't have much impact.

    Issue is despite the move to a more mainstream style of MMO, i'd rather not have the cartoony MMO style controls and animations with FF dressing. I'd like to have FF14 with updated controls and server code, with a more manageable UI. I don't see a reason to remove animations, if they did so, that made fairly charming in its own right.
    (5)

  10. #10
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Finally:

    "Final motion blending animations are not implemented in the alpha. [this should calm down a lot of people, including myself]"


    4Gamer
    (9)

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