I -think- this is something they've stated as aesthetically pleasing but got removed from ARR to make the system work better overall. I'm a -little- sad about it, but I'm happier that they're putting playability first, as much as I like aesthetic touches.
Edit: Although apparently I might be wrong? Awesome.![]()
7UP!
People keep throwing around this blending animations quote. When it turns out to have nothing to do with Inertia, and only to do with the current attack/damage taking animation. I will rofl.
SE said in the past and even Rukki did, they were removed.
Inertia != animation lock.
Besides, YoshiP said PvP is just there for the people who want it, but it's not his main focus. So bringing PvP into the thread is kinda a moot point.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
i want backpeddling to stay just so i can insult and call scrubs 'n casuals backpeddlers.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Exactly. "Animation blending" as a technical term simply means that there is a soft transition between two individual animations. For the movement in 1.0 they don't use simple blending, but separate transition animations. (standing > start running > running > stop running > standing)
Of course we don't know what Yoshi meant exactly, especially since we're only basing assumptions on a translation. But implementing animation blending alone definitely won't give us the smooth movement from 1.0.
Side note: There was actually no blending for battle animations in 1.0, which has been bothering me since release. I hope they'll fix that for ARR.
I'm sure they would just turn of the stop animation for the zones if it was a big deal, actually.
But, I don't think its a moot point. The quality of pvp would obviously take precedent over a movement animation if it came down to one or the other.
PvP sells games/keeps the subs rolling.
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