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  1. #21
    Player
    Joji's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Jojimbo Matsumoto
    World
    Masamune
    Main Class
    Marauder Lv 50
    While i think Valmonte is wrong about saying the game is "as loreless as it gets" I do agree that we need more backstory on for an example goblins since you brought it up. I hope SE expect this demand and that we should "look forward to it" as they so delicately put it.
    (1)

  2. #22
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by HiirNoivl View Post
    Except they have been explained Valmonte. You just missed it. It wasn't the goblins who stopped trading with the city-states but the other way around. Sylphs and Goblins and Qiqirn were all in the city until Ul'dah turned them out when the Empire attacked trying to kill the beast tribes. It was simultaneously a way to help try to remove the target from their backs as well as reduce competition for their wares.

    Goblins are not aggressive because they don't summon primals. Only the beastmen that summon primals will aggro you. The rest don't. To find out why, I suggest you go back and watch the cutscenes and really pay attention this time.
    the goblins in Limsa still do bussiness and im pretty sure it was City State(s). the Qiqirn in uldah that sells you illegal ware's would disagree with your other wise fine assessment of lore and the sylph have been aiding the gridanian for awhile now. now i don't know about you but thats confusing as hell.
    (0)

  3. #23
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Joji View Post
    While i think Valmonte is wrong about saying the game is "as loreless as it gets" I do agree that we need more backstory on for an example goblins since you brought it up. I hope SE expect this demand and that we should "look forward to it" as they so delicately put it.
    but its not just goblins, that chocobo illness that made me hike it every were on the map for a better part of a year what every happen with that? the one patch and a chocobo mount to late it turns out it wasn't an illness but ishgarde being stingy little feather hoarders. something else that was never explained. most of the lore was indeed land related and didn't come until after jobs were released.
    (0)

  4. #24
    Player
    Joji's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Jojimbo Matsumoto
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Valmonte View Post
    but its not just goblins, that chocobo illness that made me hike it every were on the map for a better part of a year what every happen with that? the one patch and a chocobo mount to late it turns out it wasn't an illness but ishgarde being stingy little feather hoarders. something else that was never explained. most of the lore was indeed land related and didn't come until after jobs were released.
    I didn't just refer to the goblins there friend, I agree with you partly.
    (0)

  5. #25
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Valmonte View Post
    the goblins in Limsa still do bussiness and im pretty sure it was City State(s). the Qiqirn in uldah that sells you illegal ware's would disagree with your other wise fine assessment of lore and the sylph have been aiding the gridanian for awhile now. now i don't know about you but thats confusing as hell.
    Yes the Qiqirn in Uldah are ILLEGAL that's the point.

    Yes, I never said that Limsa turned away the beast tribes, Ul'dah did. But you don't see, Kobolds or Sahagin around Limsa do you? Or Ixal in Gridania? There aren't even any Sylph NPCs outside the main story quests.

    Well, all the cutscenes are up on Youtube. and also a lot of the lore is on the website. I suggest you watch and read, because it's all there. I think that's where most of your confusion lies.
    (3)

  6. #26
    Player
    Jacien's Avatar
    Join Date
    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Wait a second. Were some users saying that lore doesn't exist in this game, or that it was made up as content was added?

    What the balls?

    These people have never been to the Localization forum and read one of the many posts from Fernehawlkes.
    (6)

  7. #27
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Jacien View Post
    Wait a second. Were some users saying that lore doesn't exist in this game, or that it was made up as content was added?

    What the balls?

    These people have never been to the Localization forum and read one of the many posts from Fernehawlkes.
    Lore belongs in the game not on a website, were not playing Doom or Heretic anymore. the day's of lore and story coming in a booklet are over.
    (2)

  8. #28
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Azurus View Post
    I just try to give credit where credit is due. like Arcell said, I actually care about this world and the fact that they actually destroyed their own world to remake it a new shows great pride in not only their product but their vision as story tellers. This is unprecedented in the MMO space as far as I am aware and I hope it pays dividends to reward this vision. It may push the industry to not give up on their games so quickly and just close em up or put em on life support like so many companies do.
    If ARR is successful, and SE can show a complete turn around in the game's popularity and revenue down the road, I think it could definitely go a good ways to be used as "proof" that the investment can be worth it.

    SE is in a unique position in that they are self-funded. They don't have a third-party Publisher breathing down their neck, dangling development checks over their heads and rushing them to "release sooner!". They are the publisher. SE did to themselves what other Publishers do with their developers with 1.0's release, and look where that got them. They overestimated how much players would take and pushed it out the door before it was ready. With no publisher involved, they had no one to blame but themselves - and they learned from it.

    Publishers don't tend to learn, unfortunately. They make the same mistake with game after game after game. They think only in terms of "bottom line". When something doesn't work out as they want, they pull the plug and walk. Or they do the "change of revenue model to try and salvage the game" routine that's become fashionable over the past few years.

    If SE can prove that going back to the drawing board and changing everything out can actually work and turn out to be well rewarded, I think you may see more Publishers and investors more willing to give developers a bit more rope. Probably not much more (again, they're forever looking at the bottom line), but maybe enough.

    Think of it this way, even with EQ1's roaring success (at the time, it was a roaring success), many many developers, publishers and investors wouldn't touch MMOs with a 10 foot pole. It wasn't "proven enough" a gaming or revenue model for them. WoW comes along, attracts millions of players, makes tons of money, and all of a sudden, all the developers, publishers and investors were like, "Oh! MMOs! Of course! We want one of those, too!".

    So, who knows?
    (4)
    Last edited by Preypacer; 11-26-2012 at 07:44 AM. Reason: I meant "overestimated", not "underestimated" - doh

  9. #29
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    While I do think that there is need of a bit of backstory in certain areas of the game. I think the writers at SE are doing a fantastic job crafting a story with a deep background to it. I feel that the revealing of this background information is opened to us at a pace that allows us to delve into it while the story moves forward. Consider the Allag Empire, an entity we all knew very little about, but now if you piece bits together there is actually a lot to take in. Yet we are left wanting more, which keeps is right in the palm of the writer's hands.

    This is a good thing. It keeps me wanting more FFXIV. I for one can't wait to step back into Eorzea.
    (2)


  10. #30
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Preypacer View Post
    If ARR is successful, and SE can show a complete turn around in the game's popularity and revenue down the road, I think it could definitely go a good ways to be used as "proof" that the investment can be worth it.

    SE is in a unique position in that they are self-funded. They don't have a third-party Publisher breathing down their neck, dangling development checks over their heads and rushing them to "release sooner!". They are the publisher. SE did to themselves what other Publishers do with their developers with 1.0's release, and look where that got them. They underestimated how much players would take and pushed it out the door before it was ready. With no publisher involved, they had no one to blame but themselves - and they learned from it.

    Publishers don't tend to learn, unfortunately. They make the same mistake with game after game after game. They think only in terms of "bottom line". When something doesn't work out as they want, they pull the plug and walk. Or they do the "change of revenue model to try and salvage the game" routine that's become fashionable over the past few years.

    If SE can prove that going back to the drawing board and changing everything out can actually work and turn out to be well rewarded, I think you may see more Publishers and investors more willing to give developers a bit more rope. Probably not much more (again, they're forever looking at the bottom line), but maybe enough.

    Think of it this way, even with EQ1's roaring success (at the time, it was a roaring success), many many developers, publishers and investors wouldn't touch MMOs with a 10 foot pole. It wasn't "proven enough" a gaming or revenue model for them. WoW comes along, attracts millions of players, makes tons of money, and all of a sudden, all the developers, publishers and investors were like, "Oh! MMOs! Of course! We want one of those, too!".

    So, who knows?
    Yes we are lucky SE is in such a unique situation. This situation may well be a catalyst that moves the genre forward. They seem to be using a lot of systems MMO fans can relate with and jump right in to, but once they hook these people there is no stopping SE from really doing things differently and driving the genre forward since they wont have to worry about yes's and no's from investors.
    (2)

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