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  1. #1
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    Nov 2012
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    Thank you for making this. I don't think there have been enough threads thanking the devs. The complaints and demands outweigh our gratitude.

    The dev team has been doing an amazing job with this game in lore and in structure.
    (9)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by NinjaPanda View Post
    Thank you for making this. I don't think there have been enough threads thanking the devs. The complaints and demands outweigh our gratitude.

    The dev team has been doing an amazing job with this game in lore and in structure.
    You can't thank the devs for anything! If you don't act like everything is terrible we'll just end up with 1.0 again, obviously!

    In all seriousness though, the devs did do a really good job with this. I don't think I've ever really cared about an MMO's world as much as I do this one.
    (5)

  3. #3
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by NinjaPanda View Post
    Thank you for making this. I don't think there have been enough threads thanking the devs. The complaints and demands outweigh our gratitude.

    The dev team has been doing an amazing job with this game in lore and in structure.
    I just try to give credit where credit is due. like Arcell said, I actually care about this world and the fact that they actually destroyed their own world to remake it a new shows great pride in not only their product but their vision as story tellers. This is unprecedented in the MMO space as far as I am aware and I hope it pays dividends to reward this vision. It may push the industry to not give up on their games so quickly and just close em up or put em on life support like so many companies do.

    @Warlock- Thanks for that link man I will definitely be perusing that thread on my phone at work tomorrow haha
    (3)

  4. #4
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Azurus View Post
    I just try to give credit where credit is due. like Arcell said, I actually care about this world and the fact that they actually destroyed their own world to remake it a new shows great pride in not only their product but their vision as story tellers. This is unprecedented in the MMO space as far as I am aware and I hope it pays dividends to reward this vision. It may push the industry to not give up on their games so quickly and just close em up or put em on life support like so many companies do.
    If ARR is successful, and SE can show a complete turn around in the game's popularity and revenue down the road, I think it could definitely go a good ways to be used as "proof" that the investment can be worth it.

    SE is in a unique position in that they are self-funded. They don't have a third-party Publisher breathing down their neck, dangling development checks over their heads and rushing them to "release sooner!". They are the publisher. SE did to themselves what other Publishers do with their developers with 1.0's release, and look where that got them. They overestimated how much players would take and pushed it out the door before it was ready. With no publisher involved, they had no one to blame but themselves - and they learned from it.

    Publishers don't tend to learn, unfortunately. They make the same mistake with game after game after game. They think only in terms of "bottom line". When something doesn't work out as they want, they pull the plug and walk. Or they do the "change of revenue model to try and salvage the game" routine that's become fashionable over the past few years.

    If SE can prove that going back to the drawing board and changing everything out can actually work and turn out to be well rewarded, I think you may see more Publishers and investors more willing to give developers a bit more rope. Probably not much more (again, they're forever looking at the bottom line), but maybe enough.

    Think of it this way, even with EQ1's roaring success (at the time, it was a roaring success), many many developers, publishers and investors wouldn't touch MMOs with a 10 foot pole. It wasn't "proven enough" a gaming or revenue model for them. WoW comes along, attracts millions of players, makes tons of money, and all of a sudden, all the developers, publishers and investors were like, "Oh! MMOs! Of course! We want one of those, too!".

    So, who knows?
    (4)
    Last edited by Preypacer; 11-26-2012 at 07:44 AM. Reason: I meant "overestimated", not "underestimated" - doh

  5. #5
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Preypacer View Post
    If ARR is successful, and SE can show a complete turn around in the game's popularity and revenue down the road, I think it could definitely go a good ways to be used as "proof" that the investment can be worth it.

    SE is in a unique position in that they are self-funded. They don't have a third-party Publisher breathing down their neck, dangling development checks over their heads and rushing them to "release sooner!". They are the publisher. SE did to themselves what other Publishers do with their developers with 1.0's release, and look where that got them. They underestimated how much players would take and pushed it out the door before it was ready. With no publisher involved, they had no one to blame but themselves - and they learned from it.

    Publishers don't tend to learn, unfortunately. They make the same mistake with game after game after game. They think only in terms of "bottom line". When something doesn't work out as they want, they pull the plug and walk. Or they do the "change of revenue model to try and salvage the game" routine that's become fashionable over the past few years.

    If SE can prove that going back to the drawing board and changing everything out can actually work and turn out to be well rewarded, I think you may see more Publishers and investors more willing to give developers a bit more rope. Probably not much more (again, they're forever looking at the bottom line), but maybe enough.

    Think of it this way, even with EQ1's roaring success (at the time, it was a roaring success), many many developers, publishers and investors wouldn't touch MMOs with a 10 foot pole. It wasn't "proven enough" a gaming or revenue model for them. WoW comes along, attracts millions of players, makes tons of money, and all of a sudden, all the developers, publishers and investors were like, "Oh! MMOs! Of course! We want one of those, too!".

    So, who knows?
    Yes we are lucky SE is in such a unique situation. This situation may well be a catalyst that moves the genre forward. They seem to be using a lot of systems MMO fans can relate with and jump right in to, but once they hook these people there is no stopping SE from really doing things differently and driving the genre forward since they wont have to worry about yes's and no's from investors.
    (2)