What mashing C did was force a sync with the server. It has nothing to do with "character stopping faster" as this is only perceived to be slower with inertia animation present. That means that with the new servers, once you release a movement key, the server will recognize your character is not moving even though the inertia animation hasn't stopped playing yet
At least this is the logical thing to do. Whether "motion blending" animations include inertia or not is yet to be seen though. I'm just glad they confirmed not all animations are being included.
Btw, I think the original post by Rukkiri only meant the motion captured animations were removed in favor of artificial ones. This would mean inertia and leaning can still be included, but skill animations can become less realistic (e.g. jumping above the realistic limit).
IDK about costs etc, but personally, I would motion capture all movement animations and use synthetic ones for skills.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Exactly. "Animation blending" as a technical term simply means that there is a soft transition between two individual animations. For the movement in 1.0 they don't use simple blending, but separate transition animations. (standing > start running > running > stop running > standing)
Of course we don't know what Yoshi meant exactly, especially since we're only basing assumptions on a translation. But implementing animation blending alone definitely won't give us the smooth movement from 1.0.
Side note: There was actually no blending for battle animations in 1.0, which has been bothering me since release. I hope they'll fix that for ARR.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.