Results 1 to 10 of 153

Hybrid View

  1. #1
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Roukiz View Post
    As many people have noted in the most recent gameplay footage, there seems to be a certain lack of animated inertia in character motion.
    For example, in the current 1.0 build, stopping suddenly after having ran a short distance would result in a more aesthetically pleasing (subjective) animation to be played out, though this didn't appear to be the case in the demo.

    Of course this being a pre-alpha build, there is a chance of it having not been implemented yet, due to its low priority. However, if it has been removed, I'd like to understand the reasoning behind the decision.

    Perhaps there's a chance it hindered movement responsiveness too much?
    And each of them made their own thread to QQ about it..so why should you?
    (1)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Warlock View Post
    And each of them made their own thread to QQ about it..so why should you?
    This thread was originally made in August, just thought I'd mention that
    (5)

  3. #3
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Arcell View Post
    This thread was originally made in August, just thought I'd mention that
    people arent used to, that someone replies in an existing thread about the same topic instead of opening a new one every day
    (4)

Tags for this Thread