




totally agreed.
it does make no sense to split the element spells into two classes...
the sense of the elemental wheel in FF is, that you have different mob types of different element weaknesses which you have to recognize.
and according to that you have to use the right element to do the most damage. but in each situation black mage wont have the perfect element against the opponent... white mage wont use the damage spells very often in group battles, nor does he deal big damage with it..
so it really would make way more sense to give black mage access to all elemental spells... and as you said the astral/umbral spells to whm. that the whm can nuke from time to time when he wants to.
Last edited by Tonkra; 11-24-2012 at 11:22 PM.



However traditionally in FF games Black Mages (or their equivalent) tend to be given access to Fire, Ice and Lightning. There are a small few exceptions, the biggest one being XI.totally agreed.
it does make no sense to split the element spells into two classes...
the sense of the elemental wheel in FF is, that you have different mob types of different element weaknesses which you have to recognize.
and according to that you have to use the right element to do the most damage. but in each situation black mage wont have the perfect element against the opponent... white mage wont use the damage spells very often in group battles, nor does he deal big damage with it..
so it really would make way more sense to give black mage access to all elemental spells... and as you said the astral/umbral spells to whm. that the whm can nuke from time to time when he wants to.
I don't see any issue with the elemental spells being separated, as long as they're all present it's fine. Plus Stonera and Aerora give WHM a bit more utility, it's not just about damage. In Rivenroad Hard, having dispells not tied up with the busy BLMs was quite useful.
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