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  1. #1
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Endigiont View Post
    Oh yah, I'm a Conjurer 50 (Main) and I think they should give the nukes (aside from holy obviously) to Black Mage.
    Give THM/BLM the elemental wheel, and give CNJ/WHM astral/umbral. Pretty much the opposite of how mages used to work, but it makes more sense that way.
    (11)

  2. #2
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by KiriA500 View Post
    Give THM/BLM the elemental wheel, and give CNJ/WHM astral/umbral. Pretty much the opposite of how mages used to work, but it makes more sense that way.
    totally agreed.

    it does make no sense to split the element spells into two classes...
    the sense of the elemental wheel in FF is, that you have different mob types of different element weaknesses which you have to recognize.

    and according to that you have to use the right element to do the most damage. but in each situation black mage wont have the perfect element against the opponent... white mage wont use the damage spells very often in group battles, nor does he deal big damage with it..

    so it really would make way more sense to give black mage access to all elemental spells... and as you said the astral/umbral spells to whm. that the whm can nuke from time to time when he wants to.
    (1)
    Last edited by Tonkra; 11-24-2012 at 11:22 PM.

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Tonkra View Post
    totally agreed.

    it does make no sense to split the element spells into two classes...
    the sense of the elemental wheel in FF is, that you have different mob types of different element weaknesses which you have to recognize.

    and according to that you have to use the right element to do the most damage. but in each situation black mage wont have the perfect element against the opponent... white mage wont use the damage spells very often in group battles, nor does he deal big damage with it..

    so it really would make way more sense to give black mage access to all elemental spells... and as you said the astral/umbral spells to whm. that the whm can nuke from time to time when he wants to.
    However traditionally in FF games Black Mages (or their equivalent) tend to be given access to Fire, Ice and Lightning. There are a small few exceptions, the biggest one being XI.

    I don't see any issue with the elemental spells being separated, as long as they're all present it's fine. Plus Stonera and Aerora give WHM a bit more utility, it's not just about damage. In Rivenroad Hard, having dispells not tied up with the busy BLMs was quite useful.
    (0)