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  1. #1
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Actually, a dev made a post back in the day saying the Conjurer controlled Water element spells, and that 'it should be obvious' what spell was related to the water. And water has always been related with healing attributes (healing water, holy water, potions).
    (0)

  2. #2
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Water, Wind and Earth are all spells of life and healing (In FF)... so it does make sense for the Healing heavy classes to have them

    Quote Originally Posted by Junpei View Post
    Lol quichy,

    I've been main PLD for as long as I can remember in XIV. And let me tell you, a Good WHM will always be on the Parse. Sure they will be at the bottom, but even in Garuda a SOLO whm is expected pull 2-5k damage.

    So how about you Stfu bitching at people because you cannot live up to the standards of other players.


    PS: Even solo whm in Ifrit X my whm was nuking.
    I agree that Whm should nuke given the opportunity.

    However it is totally dependent on the rest of the party on if you get the time or not. Herpa derp DD or tanks who don't perform their own tasks correctly will cause the Whm to do nothing but heal because they are A) Not using their abilities properly ie tank not mitigating dmg, DD not stunning Chimera etc etc or B) They are not concerned with where they are standing ie. Step on cracks, stand in Garuda wind plumes, not kill sleeping plume, blms not casting all at same time so the 'fast blm' doesn't get torn apart by the 8 mobs they just flared.

    Over all it is a team effort and no matter your job you need to do it correctly so that your other members can do theirs too. It makes a world of difference.

    Eg. When my Relic group first started doing AV 17, it was a problem.. nowadays you get to miser and its buff, regen, DD, DD, DD, regen, DD, DD, DD Miser dead (for me as the Whm.)

    But... who knows if it will change in 2.0 ^^
    (1)
    Last edited by Niqote; 11-25-2012 at 12:44 PM.

  3. #3
    Player
    EnkiOro's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    79
    Character
    Enki Oro
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I'm fine with WHM having the current nukes, plus a Water line. The fight where I've had most fun was when I was the nuking WHM in "The Raven, Nevermore". Main WHM was someone else, and I was on support and nuking/debuff/dispel duty. Needless to say it was a blast, and pulled off around 33k damage on our winning run, while still being "traditionally useful" to the party.

    I think it adds variety to the job, and gives it some solo possibilities, without having to rely to melee (which was mostly the case in FFXI). Just my opinion, though.
    (0)
    Last edited by EnkiOro; 11-25-2012 at 08:13 PM.
    ·blm·sch·smn·brd·

  4. #4
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Yea I can see whm having water and holy type spells.
    (0)

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