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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    Water Spell for conjurer is back?

    It seems to me when i look at the new video:

    (rightclick -> view image)


    The skill on the Fourth slot...1rst slot is attack mode, 2nd Stone , 3rd Wind, 4th Water, 5th cure.
    Protes skill looks different, and it cant be regen because its a whm spell (in 1.0.).. but it looks very water alike to me, if you ask me. its more likeley that he put all damage spells together in a row.. and its a low level character, so that i think it is going to be water spell.

    http://youtu.be/asqskpLYwrI (at 3:25)
    (0)
    Last edited by Tonkra; 11-24-2012 at 10:54 PM.

  2. #2
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Appears so, however I wouldn't speculate too hard, as I can't even tell if that character is level 1 or level 20 and the HP / MP seem a lot lower than in 1.0 if it's level 20 (As it says near the EXP Bar)

    Although it is roughly the same colour as the cure spell so meh, could be a healing spell, could be water.
    (0)

  3. #3
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Well doesnt it have the old "wavy" symbol? i dont have a screenshot of the old water icon anymore.. but i think it was almost the same. i can see waves in there.

    old water icon:
    old cure icon:

    new water and new cure icon:




    but well.. what does it help for... a conjurer does not use his attack spells very often. i still think it would have been better to switch all damage skills all over to Black mage again, so that he can use all elements depending on the enemy. and giving whm/conjurer the traditional astral spells like holy, banish, banishga etc (my opinion). but well.
    (3)
    Last edited by Tonkra; 11-24-2012 at 11:24 PM.

  4. #4
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Oh yah, I'm a Conjurer 50 (Main) and I think they should give the nukes (aside from holy obviously) to Black Mage.
    (3)

  5. #5
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Endigiont View Post
    Oh yah, I'm a Conjurer 50 (Main) and I think they should give the nukes (aside from holy obviously) to Black Mage.
    Give THM/BLM the elemental wheel, and give CNJ/WHM astral/umbral. Pretty much the opposite of how mages used to work, but it makes more sense that way.
    (11)

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by KiriA500 View Post
    Give THM/BLM the elemental wheel, and give CNJ/WHM astral/umbral. Pretty much the opposite of how mages used to work, but it makes more sense that way.
    totally agreed.

    it does make no sense to split the element spells into two classes...
    the sense of the elemental wheel in FF is, that you have different mob types of different element weaknesses which you have to recognize.

    and according to that you have to use the right element to do the most damage. but in each situation black mage wont have the perfect element against the opponent... white mage wont use the damage spells very often in group battles, nor does he deal big damage with it..

    so it really would make way more sense to give black mage access to all elemental spells... and as you said the astral/umbral spells to whm. that the whm can nuke from time to time when he wants to.
    (1)
    Last edited by Tonkra; 11-24-2012 at 11:22 PM.

  7. #7
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    But yah it's safe to say that is water. But now I wish it weren't.
    (0)

  8. #8
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It is water. Conjurer gets this spell from a guild quest in ARR.
    (0)

  9. #9
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Endigiont View Post
    But yah it's safe to say that is water. But now I wish it weren't.
    .. because? ^^
    (0)

  10. #10
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    One thing to remember about the CNJ attack spells is that... They actually all give debuffs. Sure, nobody gives a cleyran's backside to them in current 1.0 but we can have hopes for debuffs in ARR, right?

    Right now, Stone deals M.Eva Down, Stonera Slows, Aero has a DoT and Aerora has Dispel. Maybe those will be useful in the future and Water/Watera can carry their own useful debuffs.
    (2)

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