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  1. #1
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Endigiont View Post
    That's not FFXI mechanics that's universal FF Mechanics Whitemages don't get elemental spells. Unless that element is Light. I don't see why Whitemages can't have some forgive the WoW spell names "Smite" or "Holy Fire" kinda spells.
    You should play more before saying those things :/

    Aero was first introduced as a whm spell in FF3. Then it became blue magic and only on XI did it become blm.

    Now, both water and earth (quake/stone) have been in fact black magic, but I do find it cool that they divided the elemental wheel for blm and whm. Fits the conjurer lore perfectly that they can manipulate the simple/naturey elements, and that blms can conjure more "artificial" elements.
    (5)

  2. #2
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    I miss my FFXI BLM lol and how i had the right thing for every fight but oh well.. in FFXI tho a monster was weak to something and almost if not completely immune to everything else whereas in FFXIV you can still heavy damage monsters with spells that aren't their main weakness
    (0)

  3. #3
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    The thing that separates FFXIV from FFXI is that there are actually 2 elemental wheels in FFXIV, not one:

    Fire > Ice > Wind > ...

    Lightning > Water > Earth > ...

    Enemies are essentially weak against the element that dominate theirs, they're either resistant to or absorbing their own element, and they're resistant to the element their own dominates. All 3 elements from the opposite wheel will give normal damage.

    That means that in all cases, both CNJ and THM have spells that will AT LEAST deal normal damage if not critical
    (3)

  4. #4
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Lol quichy,

    I've been main PLD for as long as I can remember in XIV. And let me tell you, a Good WHM will always be on the Parse. Sure they will be at the bottom, but even in Garuda a SOLO whm is expected pull 2-5k damage.

    So how about you Stfu bitching at people because you cannot live up to the standards of other players.


    PS: Even solo whm in Ifrit X my whm was nuking.
    (5)

  5. #5
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,085
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Junpei View Post
    Lol quichy,

    I've been main PLD for as long as I can remember in XIV. And let me tell you, a Good WHM will always be on the Parse. Sure they will be at the bottom, but even in Garuda a SOLO whm is expected pull 2-5k damage.

    So how about you Stfu bitching at people because you cannot live up to the standards of other players.
    Oh really?.. i had also about 2-4 k dmg with whm at garuda.. blabla blub.. such a stupid pro writing in here.. BECAUSE YOU CANT EVEN READ!!!

    i wrote
    but well.. what does it help for...conjurer does not use his offensive skills primarily
    i deal 2-3 k dmg in a bossfight (which is on the LOWEST EDGE) of the party.. NOW combine this with that what i did exactly wrote..

    and she writes "oh you really do something wrong, when you dont nuke at all"... like insulting myself being a bad whm.. although she does not know me.

    did she read my posts? no she didnt.. she implied something that she wanted to read.. or just wanted to say "ah you are such a bad player... or hi i am so proo.." (so annoying in this forum here really)


    the only one who started stupid bitching (because the only one who needed to put a treat on) was her... but thanks for this not understanding anything at all... but hopefully you understood now, you so pro called player..

    *sigh
    (0)
    Last edited by Tonkra; 11-25-2012 at 03:46 AM.

  6. #6
    Player

    Join Date
    Jul 2012
    Posts
    23
    As long as this mean white mages will have one less heal and hopefully something more useful I am all for it. 3x cura was more than enough. Group heal or a nice Debuff would be awesome.


    Be reply stone it is really useful on van Darnus I snuck in a few between heals, also no damage would mean no ability to solo level which for a new Mage would be a problem.
    (0)
    Last edited by Laurel_McFang; 11-25-2012 at 03:23 AM.

  7. #7
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Slow parts like the first phase of Garuda. Instead of sitting on your ass waiting for something to cure, use Stone on Garuda to help the BLMs at least. The reduced M-evasion pretty much ensures that an OK to well geared BLM will never miss a combo.

    I see no issues with WHM getting a different form of offense. In past FF games (XI included) the WHM would have a hammer or other blunt weapon, giving it a minuscule amount of melee damage. Of course it's not impressive at all but at least it's SOMETHING (example: Dagger in FF9 can deal some pretty OK damage with a racket in certain scenarios).

    Given the fact that WHMs in 1.XX can't use any form of "hammer or club" (I do not consider wand a club like in XI), I see no reason why they shouldn't have some spells at their disposal, especially considering how we don't have "holy elemental" at our disposal like Dia or Banish (beastmen get all the fun ._.)
    (4)

  8. #8
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    WHM has always been in control of stone, water, and wind elements since the start. examples: stoneskin, blink, aero, cure, poisona etc.
    (2)

  9. #9
    Player
    Ralos's Avatar
    Join Date
    Apr 2011
    Location
    Ishgard
    Posts
    414
    Character
    Ralos Mikorius
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    I hope they add in an abundance of spells for ARR. I don't mind too much which class gets the spell (as long as it makes sense.) but I always felt everything was a bit limited in selection for 1.0. I enjoyed the large number spells casting jobs got in FFXI. But as for the original topic, I'm glad they re-added water for CNJ/WHM.
    (0)
    Quote Originally Posted by Fernehalwes View Post
    Great idea, Ralos!

    I'll pass it along to Yoshi-P personally

  10. #10
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Maybe water can also be used as types of different healing besides holy type spells?
    (0)

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