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  1. #11
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Skies View Post
    One thing to remember about the CNJ attack spells is that... They actually all give debuffs. Sure, nobody gives a cleyran's backside to them in current 1.0 but we can have hopes for debuffs in ARR, right?

    Right now, Stone deals M.Eva Down, Stonera Slows, Aero has a DoT and Aerora has Dispel. Maybe those will be useful in the future and Water/Watera can carry their own useful debuffs.
    well my suggestion personally would be that water heals a small HP amount to all friendly players who are near the specific opponent.

    but maybe then they would only use water attack dont know ^^
    (1)
    Last edited by Tonkra; 11-25-2012 at 12:05 AM.

  2. #12
    Player
    dbrewer225's Avatar
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    Mar 2012
    Posts
    99
    Character
    Macus Blakkstarr
    World
    Famfrit
    Main Class
    Bard Lv 60
    lol yall seem to forget whm in the beginning had water earth air spells in one of the final fantasy games. whm/cnj will have attack spells. gw2 rift even wow ur healers had some form of attack spells. yall need to adjust with the times and get of ff11 mechanics.
    (5)

  3. #13
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    That's not FFXI mechanics that's universal FF Mechanics Whitemages don't get elemental spells. Unless that element is Light. I don't see why Whitemages can't have some forgive the WoW spell names "Smite" or "Holy Fire" kinda spells.
    (0)

  4. #14
    Player
    Join Date
    Sep 2012
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    1,462
    I miss my FFXI BLM lol and how i had the right thing for every fight but oh well.. in FFXI tho a monster was weak to something and almost if not completely immune to everything else whereas in FFXIV you can still heavy damage monsters with spells that aren't their main weakness
    (0)

  5. #15
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Endigiont View Post
    That's not FFXI mechanics that's universal FF Mechanics Whitemages don't get elemental spells. Unless that element is Light. I don't see why Whitemages can't have some forgive the WoW spell names "Smite" or "Holy Fire" kinda spells.
    You should play more before saying those things :/

    Aero was first introduced as a whm spell in FF3. Then it became blue magic and only on XI did it become blm.

    Now, both water and earth (quake/stone) have been in fact black magic, but I do find it cool that they divided the elemental wheel for blm and whm. Fits the conjurer lore perfectly that they can manipulate the simple/naturey elements, and that blms can conjure more "artificial" elements.
    (5)

  6. #16
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by dbrewer225 View Post
    lol yall seem to forget whm in the beginning had water earth air spells in one of the final fantasy games. whm/cnj will have attack spells. gw2 rift even wow ur healers had some form of attack spells. yall need to adjust with the times and get of ff11 mechanics.
    the WHM in FF11 had also attack spells?

    Banish, Holy... well forgot about it?.....
    and its just a matter of balancing how less or how much damage they deal..

    Quote Originally Posted by Warlock View Post
    I miss my FFXI BLM lol and how i had the right thing for every fight but oh well.. in FFXI tho a monster was weak to something and almost if not completely immune to everything else whereas in FFXIV you can still heavy damage monsters with spells that aren't their main weakness
    hm when i used fire against fire elementals they almost did no damage at all (around 98~140 dmg.. when i used wind it was about 240~320 dmg..

    the right element was still important ... and i am sure, when you use thunder against ramuh for example you wont do that much damage against it. the right element would be stone, where black mage would have no access to.
    (0)
    Last edited by Tonkra; 11-25-2012 at 01:16 AM.

  7. #17
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    The thing that separates FFXIV from FFXI is that there are actually 2 elemental wheels in FFXIV, not one:

    Fire > Ice > Wind > ...

    Lightning > Water > Earth > ...

    Enemies are essentially weak against the element that dominate theirs, they're either resistant to or absorbing their own element, and they're resistant to the element their own dominates. All 3 elements from the opposite wheel will give normal damage.

    That means that in all cases, both CNJ and THM have spells that will AT LEAST deal normal damage if not critical
    (3)

  8. #18
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Tonkra View Post
    totally agreed.

    it does make no sense to split the element spells into two classes...
    the sense of the elemental wheel in FF is, that you have different mob types of different element weaknesses which you have to recognize.

    and according to that you have to use the right element to do the most damage. but in each situation black mage wont have the perfect element against the opponent... white mage wont use the damage spells very often in group battles, nor does he deal big damage with it..

    so it really would make way more sense to give black mage access to all elemental spells... and as you said the astral/umbral spells to whm. that the whm can nuke from time to time when he wants to.
    However traditionally in FF games Black Mages (or their equivalent) tend to be given access to Fire, Ice and Lightning. There are a small few exceptions, the biggest one being XI.

    I don't see any issue with the elemental spells being separated, as long as they're all present it's fine. Plus Stonera and Aerora give WHM a bit more utility, it's not just about damage. In Rivenroad Hard, having dispells not tied up with the busy BLMs was quite useful.
    (0)

  9. #19
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tonkra View Post
    Well doesnt it have the old "wavy" symbol? i dont have a screenshot of the old water icon anymore.. but i think it was almost the same. i can see waves in there.

    old water icon:
    old cure icon:

    new water and new cure icon:




    but well.. what does it help for... a conjurer does not use his attack spells very often. i still think it would have been better to switch all damage skills all over to Black mage again, so that he can use all elements depending on the enemy. and giving whm/conjurer the traditional astral spells like holy, banish, banishga etc (my opinion). but well.
    if your whm aint nuking, he's only doing half his job
    (4)

  10. #20
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Majidah View Post
    if your whm aint nuking, he's only doing half his job
    oh you are so pro... i want to see you nuking in situations where your group members lose 30%-40% hp each attack .... and you know there are often these situations...

    its no secret that a blm nukes 100% more than a whm.. but well.. maybe it was just you. you have been in the top 3 of your party when it comes to damage dealing and running a parser in the background, eh?..
    and im not talking about moogle whm burn groups..

    im getting to old to read some kind of shit like that. people who want just to play themselve into the foreground "see im so pro"...


    give me a screenshot of your whm leading the damage dealing list in your garuda group or instanced runs.. then you have my respect. but i doubt it hardly. firstly a good whm equips healer and not nuker equipment.. secondly to make any decent damage you should have switched on "sacred prism" (-20% heal , +20% off. damage). and i dont really know anyone who uses that in any instance ..


    thirdly he casts earth from time to time to reduce magic evasion... and for the fourth... i said conjurer did not cast attack spells "very often". stfu with your "pro" post.. really.
    (0)
    Last edited by Tonkra; 11-25-2012 at 03:06 AM.

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