Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 40

Hybrid View

  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by KiriA500 View Post
    Give THM/BLM the elemental wheel, and give CNJ/WHM astral/umbral. Pretty much the opposite of how mages used to work, but it makes more sense that way.
    totally agreed.

    it does make no sense to split the element spells into two classes...
    the sense of the elemental wheel in FF is, that you have different mob types of different element weaknesses which you have to recognize.

    and according to that you have to use the right element to do the most damage. but in each situation black mage wont have the perfect element against the opponent... white mage wont use the damage spells very often in group battles, nor does he deal big damage with it..

    so it really would make way more sense to give black mage access to all elemental spells... and as you said the astral/umbral spells to whm. that the whm can nuke from time to time when he wants to.
    (1)
    Last edited by Tonkra; 11-24-2012 at 11:22 PM.

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Tonkra View Post
    totally agreed.

    it does make no sense to split the element spells into two classes...
    the sense of the elemental wheel in FF is, that you have different mob types of different element weaknesses which you have to recognize.

    and according to that you have to use the right element to do the most damage. but in each situation black mage wont have the perfect element against the opponent... white mage wont use the damage spells very often in group battles, nor does he deal big damage with it..

    so it really would make way more sense to give black mage access to all elemental spells... and as you said the astral/umbral spells to whm. that the whm can nuke from time to time when he wants to.
    However traditionally in FF games Black Mages (or their equivalent) tend to be given access to Fire, Ice and Lightning. There are a small few exceptions, the biggest one being XI.

    I don't see any issue with the elemental spells being separated, as long as they're all present it's fine. Plus Stonera and Aerora give WHM a bit more utility, it's not just about damage. In Rivenroad Hard, having dispells not tied up with the busy BLMs was quite useful.
    (0)

  3. #3
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    But yah it's safe to say that is water. But now I wish it weren't.
    (0)

  4. #4
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Endigiont View Post
    But yah it's safe to say that is water. But now I wish it weren't.
    .. because? ^^
    (0)

  5. #5
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It is water. Conjurer gets this spell from a guild quest in ARR.
    (0)

  6. #6
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    One thing to remember about the CNJ attack spells is that... They actually all give debuffs. Sure, nobody gives a cleyran's backside to them in current 1.0 but we can have hopes for debuffs in ARR, right?

    Right now, Stone deals M.Eva Down, Stonera Slows, Aero has a DoT and Aerora has Dispel. Maybe those will be useful in the future and Water/Watera can carry their own useful debuffs.
    (2)

  7. #7
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Skies View Post
    One thing to remember about the CNJ attack spells is that... They actually all give debuffs. Sure, nobody gives a cleyran's backside to them in current 1.0 but we can have hopes for debuffs in ARR, right?

    Right now, Stone deals M.Eva Down, Stonera Slows, Aero has a DoT and Aerora has Dispel. Maybe those will be useful in the future and Water/Watera can carry their own useful debuffs.
    well my suggestion personally would be that water heals a small HP amount to all friendly players who are near the specific opponent.

    but maybe then they would only use water attack dont know ^^
    (1)
    Last edited by Tonkra; 11-25-2012 at 12:05 AM.

  8. #8
    Player
    dbrewer225's Avatar
    Join Date
    Mar 2012
    Posts
    99
    Character
    Macus Blakkstarr
    World
    Famfrit
    Main Class
    Bard Lv 60
    lol yall seem to forget whm in the beginning had water earth air spells in one of the final fantasy games. whm/cnj will have attack spells. gw2 rift even wow ur healers had some form of attack spells. yall need to adjust with the times and get of ff11 mechanics.
    (5)

  9. #9
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by dbrewer225 View Post
    lol yall seem to forget whm in the beginning had water earth air spells in one of the final fantasy games. whm/cnj will have attack spells. gw2 rift even wow ur healers had some form of attack spells. yall need to adjust with the times and get of ff11 mechanics.
    the WHM in FF11 had also attack spells?

    Banish, Holy... well forgot about it?.....
    and its just a matter of balancing how less or how much damage they deal..

    Quote Originally Posted by Warlock View Post
    I miss my FFXI BLM lol and how i had the right thing for every fight but oh well.. in FFXI tho a monster was weak to something and almost if not completely immune to everything else whereas in FFXIV you can still heavy damage monsters with spells that aren't their main weakness
    hm when i used fire against fire elementals they almost did no damage at all (around 98~140 dmg.. when i used wind it was about 240~320 dmg..

    the right element was still important ... and i am sure, when you use thunder against ramuh for example you wont do that much damage against it. the right element would be stone, where black mage would have no access to.
    (0)
    Last edited by Tonkra; 11-25-2012 at 01:16 AM.

  10. #10
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    That's not FFXI mechanics that's universal FF Mechanics Whitemages don't get elemental spells. Unless that element is Light. I don't see why Whitemages can't have some forgive the WoW spell names "Smite" or "Holy Fire" kinda spells.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast