
Originally Posted by
KaiTBF
I'll start with this.
I'm assuming "the ones saying... should ignore it" is addressing me, and yes, it would be a burden. Would it break the game for me? No. Would it lessen my capability to enjoy the game? Yes, it would. Do I think my desires are any more important than the OP's? Not at all. In fact, I think the issue is that it's quite the opposite; those who are staunch supporters seem to think that their "immersion" or "realism" is more important than the community's enjoyment of hopping around on tents like the brilliant men and women they are.
On to the second point, the reason I want to jump on random structures and do stupid things on them is because it releases a burst of endorphins in my brain giving me great pleasure. I enjoy hopping and standing in places I'm not supposed to, it's fun. I remember in XI I used to spend most of my time perched on a wall lantern you could drop down to by climbing up on a broken part of the wall and walking along the edge. Standing on my perch chucking spells and arrows at my enemies gave me untold delight. Now, some metaphorical grinches are trying to ruin my metaphorical Christmas with their not so metaphorical invisible walls and there's no feasible compromise available. The only solutions that won't devour the limited resources available for the creation of ARR is to either add boundaries, or to leave it as is. If someone could offer a practical compromise I would be willing to accept it, but as it stands there is no such compromise, and if it comes down to whether to implement boundaries or not I think it's much more suitable to leave it as be, the biggest reason being the difference in effort required to achieve the results both sides want.
Say they leave it as it was in alpha, no boundaries limiting the surfaces you can stand on, how hard is it for someone who is against seeing me hop on my tent to look away? Not hard at all, in most cases simply rotating your camera slightly would do the trick. Now let's say they did add boundaries, how much effort would it take people like me to hop on said tents? Significantly more, seeing as how I'd have to spend hours at every tent in the realm attempting to find a hold in the boundary or a game mechanic to abuse to reach the top of said tent (and I can assure you I or someone else cam and will find a hole in the programming) now after hours, days or months I've achieved my goal, and all around will be forced to turn their heads anyhow as I declare myself king of the tent! In the end the same situation will have been reached, but with far more effort on my part, and I will be likely to abuse that tent 100x more because it was an achievement for me to get on top of it, had the tent been simple to get on top of I might do it once in a while to mess around but my tent to ground ratio will be far lower than if I had to glitch my way up the tent.
On to teh third point!
I can actually pretty much agree here, the game has certainly taken a more "cartoony" direction than it had in 1.0, and that should be discussed. However, the "cartoony" feel exists because of animation, gear design, color choice, lighting, general aesthetic, and the strange iridescence all the characters seem to have, not because I can jump on tents. This has nothing to do with the aesthetics of the game, rather, it's root is the person in question's hatred of silly things. Anyone who is truly offended by people on tents is also likely to be an enemy of mid-winter subligar parades, walking in circles around someone for a couple hours, or merging gobbues to form a single super cerberus goobue with three heads and four spaghetti arms.
As fer yer final point matey, no feasible compromise has been offered, so balancing is currently out of the question yaar, but if one of ye scallywags were t' come up wit' such a solution, I'd be mighty proud. But in order to do that we'd require something besides extremist parties who spew nonsense and vitriol.