Can't you guys just "pretend" these tents are are help up by like, titanium rods and the fabric is like, I dunno, some really strong fabric that has no give so you can stand on it without it collapsing?
BTW, wasn't this topic about jump?



			
			
				Can't you guys just "pretend" these tents are are help up by like, titanium rods and the fabric is like, I dunno, some really strong fabric that has no give so you can stand on it without it collapsing?
BTW, wasn't this topic about jump?



			
			
				Some of the posts here are lol, just make me wonder ... "Did he just write a wall of text... about jumping?" >_>
http://gifninja.com/animated-gifs/398067/jump
Considering this is what they can do, and compare this to alpha video, please give this version to players.
Last edited by Reliku; 11-23-2012 at 04:19 PM.
Haha, I love the humor in this community. Its hilarious!
Anyway, it be funny if Yoshi makes an official poll on Jump animations (to improve it) lol.



			
			
				i prefer that they improve more on the Jump animation then silly place a invisible wall around the tents... .

			
			
				I completely agree with the OP. FIX THIS.

			
			
				Did you know that realism and fantasy are opposites? This game is called Final Fantasy, not Final Reality.
Why do people care so much about jump? I don't get it. You requested it over and over and over and it's finally implemented and now you want some amazing Realistic Jump Simulation engine built just to cater for freakin' JUMP! Don't you think there are more pressing issues for the dev team to be working on or did you spend 1.0 living and breathing for a jump feature?
When did everybody suddenly become experts of jumping anyway? Jumping from running, your body looks like this when you jump, you can't jump over that, you shouldn't be able to jump that high, the tent should collapse when you jump on it (I mean really?), etc. Seriously, you're requesting a whole engine to be built around some gimmick feature.
Whilst we're at it, why don't we add a points/token system that accumulates whilst you jump and can be exchanged for exclusive rewards and perks to the way in which your jump works! And like, I really don't think we should do a perfect jump 100% of the time - that's just not realistic. Sometimes my character should land a bit off-balance, maybe even sprain an ankle which reduces movement speed for a bit. Or you know what really upsets me - that there isn't a bigger-than-usual splash when I jump in water, and how come when my character jumps up onto that barrel, the barrel doesn't wobble a bit?! Outrageous! I mean, if you want the tent to cave in, where do these sort of consequential effects to the environment end, and where does the dev team's workload on the Realistic Jump Simulation engine end? These might all sound like bizarre requests, but I really feel it will add to the realism and immersion of jump, because as it stands it's just not realistic enough and trust me, I jump all the time in real life.
Except I don't. Let's be honest, most of us (not to make a sweeping statement) sit behind a computer all day. Jumping ingame is probably the most exercise we're going to get. Just deal with it already.
Last edited by Tadacho; 11-23-2012 at 08:01 PM. Reason: spelling
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