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Thread: So about jump.

  1. #11
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    Quote Originally Posted by NinjaPanda View Post
    I really can't believe people are making such a big deal if you can jump or not. I'm sorry, but can't you just be happy instead of finding something else to complain about?
    Oh FFS.. You can not be that dense. Can you?

    They were complaining about the idea of multiple people being able to jump up and down repeatedly on a *tent* made of some sort of *fabric*.

    Reading comprehension. It works if you use it.

    NinjaPanda's post is a stellar example of why so many discussions/debates on these forums (and others) go nowhere. People either possess zero ability to comprehend what they're reading. Or, they deliberately cherry-pick specific parts of a post, completely ignore the context they were presented in, and then construct absurd strawman arguments out of them to tear down.

    Folks, if you can't honestly address someone's actual comments accurately, thoroughly and in their proper context, without pulling such petty, dishonest BS, don't even bother responding.
    (24)
    Last edited by Preypacer; 11-22-2012 at 02:03 PM.

  2. #12
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    Quote Originally Posted by Preypacer View Post
    Oh FFS.. You can not be that dense. Can you?

    They were complaining about the idea of multiple people being able to jump up and down repeatedly on a *tent* made of some sort of *fabric*.

    Reading comprehension. It works if you use it.

    NinjaPanda's post is a stellar example of why so many discussions/debates on these forums (and others) go nowhere. People either possess zero ability to comprehend what they're reading. Or, they deliberately cherry-pick specific parts of a post, completely ignore the context they were presented in, and then constructing absurd strawman arguments to tear down.

    Folks, if you can't honestly address someone's actual comments accurately, thoroughly and in their proper context, without pulling such petty, dishonest BS, don't even bother responding.
    thanks! I was facepalming myself as I read the direction the thread was taking -_-'
    (6)

  3. #13
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    Quote Originally Posted by Preypacer View Post
    Oh FFS.. You can not be that dense. Can you?

    They were complaining about the idea of multiple people being able to jump up and down repeatedly on a *tent* made of some sort of *fabric*.

    Reading comprehension. It works if you use it.

    NinjaPanda's post is a stellar example of why so many discussions/debates on these forums (and others) go nowhere. People either possess zero ability to comprehend what they're reading. Or, they deliberately cherry-pick specific parts of a post, completely ignore the context they were presented in, and then construct absurd strawman arguments out of them to tear down.

    Folks, if you can't honestly address someone's actual comments accurately, thoroughly and in their proper context, without pulling such petty, dishonest BS, don't even bother responding.
    Okay so the issue isn't so much with jump as it is with all objects not reacting as their real world counterparts would in relation to jumping. I think that's a bit far beyond the scope of this game.
    (12)

  4. #14
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    this thread so original
    (4)
    Aion Zwei - Masamune

  5. #15
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    Quote Originally Posted by Preypacer View Post
    Oh FFS.. You can not be that dense. Can you?

    They were complaining about the idea of multiple people being able to jump up and down repeatedly on a *tent* made of some sort of *fabric*.

    Reading comprehension. It works if you use it.

    NinjaPanda's post is a stellar example of why so many discussions/debates on these forums (and others) go nowhere. People either possess zero ability to comprehend what they're reading. Or, they deliberately cherry-pick specific parts of a post, completely ignore the context they were presented in, and then construct absurd strawman arguments out of them to tear down.

    Folks, if you can't honestly address someone's actual comments accurately, thoroughly and in their proper context, without pulling such petty, dishonest BS, don't even bother responding.
    You speak of realism... in a fantasy game?
    (8)

  6. #16
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    Quote Originally Posted by Arcell View Post
    Okay so the issue isn't so much with jump as it is with all objects not reacting as their real world counterparts would in relation to jumping. I think that's a bit far beyond the scope of this game.
    ... seriously?

    You're asserting that it's beyond SE's means to determine where people can and can't jump, in a virtual 3D environment entirely of their own design and construction?

    Two words: Collision Mesh. An invisible, convex mesh that is positioned around or above another object that prevents objects from passing through them. They're used all over the place in games. They're pretty much a mandatory part of 3D modeling for real-time environments. Yes, even in FF games.

    Now... Take a guess how SE could stop someone from jumping up on top of a small tent if they didn't want them to?

    Hint: It has nothing to do with simulating real world physics, or anything "beyond the scope of the game".
    (7)
    Last edited by Preypacer; 11-22-2012 at 02:14 PM.

  7. #17
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    Quote Originally Posted by Majidah View Post
    Am I the only one who has an issue with this stuff?
    (10)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  8. #18
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    Quote Originally Posted by NinjaPanda View Post
    You speak of realism... in a fantasy game?
    Oh, right... this is where people begin to selectively pick and choose when realism is okay/necessary and when it isn't.

    If it suits them, it's appropriate. If it doesn't suit them, "No freaking way! Not in my game!"

    Jumping was requested/demanded in part because it's more realistic for people to be able to jump. In that case "realism" is not only acceptable, it's downright necessary.

    Mention that it's ridiculous to believe that several full-grown people could feasibly jump on a cloth tent without the thing collapsing, and suddenly, "What? Realism? In a fantasy game?"
    (9)
    Last edited by Preypacer; 11-22-2012 at 02:15 PM.

  9. #19
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    Quote Originally Posted by Preypacer View Post
    ... seriously?

    You're asserting that it's beyond SE's means to determine where people can and can't jump, in a virtual 3D environment entirely of their own design and construction?

    Two words: Collision Mesh. An invisible, convex mesh that is positioned around or above another object that prevents objects from passing through them. They're used all over the place in games. They're pretty much a mandatory part of 3D modeling for real-time environments. Yes, even in FF games.

    Now... Take a guess how SE could stop someone from jumping up on top of a small tent if they didn't want them to?
    So you would trade the ability to jump on top of objects you believably could reach for the lack of ability to jump on objects that believably wouldn't support you?
    (1)

  10. #20
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    Quote Originally Posted by Arcell View Post
    So you would trade the ability to jump on top of objects you believably could reach for the lack of ability to jump on objects that believably wouldn't support you?
    Yes, I would.

    You know.. that whole "realism" thing that people around here selectively agree with when it suits them, but completely reject when it doesn't...?
    (3)

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