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  1. #1
    Player
    Siegtaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Sieg Hack
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Incapacitation via magic? Finally ;D

  2. #2
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Siegtaru View Post
    Incapacitation via magic? Finally ;D
    Heat it up with fire, shatter it with ice .
    (2)

  3. #3
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Valmonte View Post
    Heat it up with fire, shatter it with ice .
    I would LOVE to see some kind of elemental synergy implemented. For example, if you hit a mob with some water magic, and then follow up with Lightning, it will do extra damage. But that might be too complicated to handle in an MMO I dunno ^^; (At the very least, I'd like to see BLM have access to all elements instead just the basic 3)


    Glad to see magic can incapacitate now as well. This could create some interesting applications for Ninja - perhaps make Ninjutsu specifically designed for enfeebling or quick incapacitation? It would certainly fit with the Assassin motif of the job. It also helps with job overlap, which was a bit of a problem in FFXI - too many jobs filling the same role with slightly different flavor.
    (0)

  4. #4
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by Valmonte View Post
    Heat it up with fire, shatter it with ice .
    Quote Originally Posted by NefGP View Post
    I would LOVE to see some kind of elemental synergy implemented. For example, if you hit a mob with some water magic, and then follow up with Lightning, it will do extra damage. But that might be too complicated to handle in an MMO I dunno ^^; (At the very least, I'd like to see BLM have access to all elements instead just the basic 3)


    Glad to see magic can incapacitate now as well. This could create some interesting applications for Ninja - perhaps make Ninjutsu specifically designed for enfeebling or quick incapacitation? It would certainly fit with the Assassin motif of the job. It also helps with job overlap, which was a bit of a problem in FFXI - too many jobs filling the same role with slightly different flavor.
    Would be nice if specific elements are used to trigger incapacitations on targets. Like having thunder spells being able to split the horns off enemies (head), and Fire magic being able to 'burn' the upper limbs of enemies, Ice magic when comboed could hinder enemy movement/change the monsters behaviour (most likely lower limbs), etc. Would give incentive to use all the elements rather than just having to shout THUNDAGAAAA 24/7 (Heck even if the mobs doesn't have weakness to the certain element, the incaps could make it worthwhile).
    (0)

  5. #5
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NefGP View Post
    I would LOVE to see some kind of elemental synergy implemented. For example, if you hit a mob with some water magic, and then follow up with Lightning, it will do extra damage. But that might be too complicated to handle in an MMO I dunno ^^; (At the very least, I'd like to see BLM have access to all elements instead just the basic 3)
    Glad magic incapacitation has a big role to play now, but BLM won't get access to Water/Aero/Stone because those are "Astral" elements, which is why only WHM can use them =/ I hope they re-evaluate that, but I don't think they will.
    (0)

  6. #6
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fantasia View Post
    Water/Aero/Stone because those are "Astral" elements, which is why only WHM can use them =/
    Water, Ice and Stone are Umbral elements. Air, Fire, and Lightning are Astral elements.
    Conjurer can use natural elements, elements of life. Water, Earth, and Air.
    Thaumaturge can use elements that destroy, elements of death. Fire, Ice, and Lightning.
    (2)

  7. #7
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Stufoo View Post
    Water, Ice and Stone are Umbral elements. Air, Fire, and Lightning are Astral elements.
    Conjurer can use natural elements, elements of life. Water, Earth, and Air.
    Thaumaturge can use elements that destroy, elements of death. Fire, Ice, and Lightning.
    Ah yes, you're right. I assumed it was the other way so that BLM uses Umbral elements whereas WHM controls the Astral elements.
    (0)

  8. #8
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Siegtaru View Post
    Incapacitation via magic? Finally ;D
    Yay, now meee can have even less purpose
    (0)