


LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Um looking into changing attack patterns?Good evening!
We checked in with the monster team and they let us in on some interesting incapacitation details!
In A Realm Reborn it will be possible to incapacitate some bosses and this will play a role in the overall battle strategy. As an example, we are currently looking into features where if you break off a monster's horn, their attack pattern will change, etc.
We are also reviewing options that allow users to target parts of the monster that can be incapacitated and make it so the graphics will change if you successfully incapacitate that part.
Finally, incapacitation can be accomplished through both physical attacks and magic attacks.
Isn't this already the case for Ifrit Extreme? Bad game, have bad dev.


Fuck yes! This sounds epic!

Incapacitation via magic? Finally ;D


I would LOVE to see some kind of elemental synergy implemented. For example, if you hit a mob with some water magic, and then follow up with Lightning, it will do extra damage. But that might be too complicated to handle in an MMO I dunno ^^; (At the very least, I'd like to see BLM have access to all elements instead just the basic 3)
Glad to see magic can incapacitate now as well. This could create some interesting applications for Ninja - perhaps make Ninjutsu specifically designed for enfeebling or quick incapacitation? It would certainly fit with the Assassin motif of the job. It also helps with job overlap, which was a bit of a problem in FFXI - too many jobs filling the same role with slightly different flavor.
Would be nice if specific elements are used to trigger incapacitations on targets. Like having thunder spells being able to split the horns off enemies (head), and Fire magic being able to 'burn' the upper limbs of enemies, Ice magic when comboed could hinder enemy movement/change the monsters behaviour (most likely lower limbs), etc. Would give incentive to use all the elements rather than just having to shout THUNDAGAAAA 24/7 (Heck even if the mobs doesn't have weakness to the certain element, the incaps could make it worthwhile).I would LOVE to see some kind of elemental synergy implemented. For example, if you hit a mob with some water magic, and then follow up with Lightning, it will do extra damage. But that might be too complicated to handle in an MMO I dunno ^^; (At the very least, I'd like to see BLM have access to all elements instead just the basic 3)
Glad to see magic can incapacitate now as well. This could create some interesting applications for Ninja - perhaps make Ninjutsu specifically designed for enfeebling or quick incapacitation? It would certainly fit with the Assassin motif of the job. It also helps with job overlap, which was a bit of a problem in FFXI - too many jobs filling the same role with slightly different flavor.


Glad magic incapacitation has a big role to play now, but BLM won't get access to Water/Aero/Stone because those are "Astral" elements, which is why only WHM can use them =/ I hope they re-evaluate that, but I don't think they will.I would LOVE to see some kind of elemental synergy implemented. For example, if you hit a mob with some water magic, and then follow up with Lightning, it will do extra damage. But that might be too complicated to handle in an MMO I dunno ^^; (At the very least, I'd like to see BLM have access to all elements instead just the basic 3)
Water, Ice and Stone are Umbral elements. Air, Fire, and Lightning are Astral elements.
Conjurer can use natural elements, elements of life. Water, Earth, and Air.
Thaumaturge can use elements that destroy, elements of death. Fire, Ice, and Lightning.
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