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  1. #1
    Player
    dbrewer225's Avatar
    Join Date
    Mar 2012
    Posts
    99
    Character
    Macus Blakkstarr
    World
    Famfrit
    Main Class
    Bard Lv 60
    cool finally breaking parts of the body will help out alot and will help with not stacking classes to do a content. so this time i dont wanna see 6 blms 1 whm and 1 tank doing contenet to complete. people in this game need to expand thier strats out more instead if going for the easy win.
    (0)

  2. #2
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Halleluiah, this kinda of thing puts ARR above the rest in my opinion.
    (2)


  3. #3
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Now if only BLM could get a rain of missiles type of spell to hit multiple spots of a boss body
    (0)

  4. #4
    Player
    Forgo's Avatar
    Join Date
    Oct 2012
    Location
    In a place time forgot
    Posts
    1,008
    Character
    Forgo Tego
    World
    Excalibur
    Main Class
    Marauder Lv 50
    This was one of the cool parts of the combat system here, Hit the bastard hard and knock something off!!
    and laugh at it..*like the goats i love makeing them a uni-horns lol*
    (0)
    "I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
    Credit goes to Denmo and Nique from Masamune for this art :3

  5. #5
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    We already have graphical representation of incaps with changes in attack behaviour in the ifrit fight. So whats the deal here folks? they announce a feature we already have and we're excited for it?
    (0)

  6. #6
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Junpei View Post
    We already have graphical representation of incaps with changes in attack behaviour in the ifrit fight. So whats the deal here folks? they announce a feature we already have and we're excited for it?
    Like 90% of the incaps that are currently in-game not only have no visible change on the enemy, they don't seem to much, if anything, for doing it. On top of that, the only way to know which WS incaps what part is to look up a little chart on the lodestone rather than it being intuitive, and having to stand on certain sides is nebulous sometimes (Outer: Other is very vague).

    Just seems to me that they are making the whole thing easier to understand and more intuitive. Targeting body parts directly is already a huge step up.

    I think a couple people thought that incaps would be going away, too, so this just reassures them that that is not the case.
    (1)

  7. #7
    Quote Originally Posted by Estellios View Post
    Like 90% of the incaps that are currently in-game not only have no visible change on the enemy, they don't seem to much, if anything, for doing it
    No, all incaps were worth it, the problem is like with medicine (someone requested we get medicine we already have) the general playerbase didn't care for it.

    Incap chimera > go the fuck to town.
    (2)

  8. #8
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elexia View Post
    No, all incaps were worth it, the problem is like with medicine (someone requested we get medicine we already have) the general playerbase didn't care for it.

    Incap chimera > go the fuck to town.
    Pretty much. Through incapacitation Monk was able to safely be included in that fight, no longer having to worry about that dreadful poision.

    Thank you for the reply Okipuit, I really appreciate the further confirmation. Hopefully the team has some really creative ideas for Incapacitation.
    (1)

  9. #9
    Player
    fmonkey13's Avatar
    Join Date
    May 2011
    Posts
    213
    Character
    Ryelee Antilles
    World
    Bismarck
    Main Class
    Thaumaturge Lv 50
    This sounds awesome!! Can't wait to esperience it!!
    (0)

  10. #10
    Player
    Kagato's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Chie Kaisuri
    World
    Balmung
    Main Class
    Marauder Lv 60
    Perhaps there can be jobs that are better suited for monster incapacitation, giving them more abilities to exploit these things, such as Samurai or Dark Knight for Physical incapacitation and Red Mage for Magical.

    Of course, everyone can do this. There would just be a job that has a bigger chance than others. I think Samurai might be the best fit for this since they're a more tactical job and Dragoon already seems more Skill-heavy. That would let them have their unique purpose in parties.
    (0)

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