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  1. #11
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Reviving this because we still haven't heard anything about it. It's a great way to promote class/job diversity in content.

    Along with damage types, incapacitation can create room in content for classes/jobs that may be seen as "non-optimal". Also as we've seen even in 1.0 it actually allows some jobs to be viable that otherwise wouldn't be.

    Take the Chimera and Monk for instance. Normally you wouldn't put melee anywhere behind the Chimera because of the poison tail. However through incapacitation Monks can remove the tail and are now much more viable in this fight. Were that not the case I fear most would deem the situation too dangerous for Monks.

    Through effecting the move sets and drop rates of enemies, incapacitation is really a great system and I definitely hope we see more of it in 2.0.
    (1)

  2. #12
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    More visual feedback for incaps would be nice in ARR.

    Monster Hunter should be the template for this.
    (2)

  3. #13
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Zantetsuken View Post
    More visual feedback for incaps would be nice in ARR.

    Monster Hunter should be the template for this.
    Yeah! Like, incapping Chimera's tail would physically break it off. It's really easy to miss the message in the chat log. Maybe the heads of Chim go limp or something.

    Maybe even do something like White Knight Chronicles, when you incap a part, you get a drop in addition to what drops after it dies.
    (2)

  4. #14
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Lucke View Post
    Yeah! Like, incapping Chimera's tail would physically break it off. It's really easy to miss the message in the chat log. Maybe the heads of Chim go limp or something.

    Maybe even do something like White Knight Chronicles, when you incap a part, you get a drop in addition to what drops after it dies.
    Incapping Chimera's tail DOES make it physically break off >.>
    (0)

  5. #15
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Arcell View Post
    Incapping Chimera's tail DOES make it physically break off >.>
    Oh....welll! Excuse me lol. I was always either WHM or BLM so I never really paid attention.
    (0)

  6. #16
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    the animation is not complete. in monster hunter when you lop a monsters tail off, it flies up INTO the air and lands *thud* on the battlefield. when you incap chimera's tail it just disappears.
    (1)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  7. #17
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Yea, I think this would be really cool. Especially if it cancels skills that they are preparing for the incapacitation animation. Then you could time the incapacitation to save the tank or some party members from some damage.

    It could even add more dynamic battles in terms of enmity generation.
    (0)

  8. #18
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Incap could be used to maybe give us more control over drops instead of RNG.

    "Oh, you need a Chimera Mane for a Synth? Incap the Lion's head for another chance at one!"

    Instead of a mane dropping 10% of the time at Chimera's death, incapping the Lion head has a 50% chance now to drop a mane, but you have to work at incapping the head.

    To go further, maybe there's a mechanic that allows Chimera to "heal" that head. Good parties could take advantage of this and incap the head again for another mane.

    You get multiple chances at a drop from a single mob, but you are dragging the battle on and increases the chance of a wipe.
    (2)

  9. #19
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Valkyrie Profile anyone?

    Lots of breaking going on in there lol


    It would be fun to see more monsters use the system - specially on some bosses (where realistic / good looking).
    (1)

  10. #20
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Doho View Post
    the animation is not complete. in monster hunter when you lop a monsters tail off, it flies up INTO the air and lands *thud* on the battlefield. when you incap chimera's tail it just disappears.
    Right, I would agree with you there. It just pops off and disappears. I would love to see more visual incapacitation effects on enemies. The devs could really get creative with it. It doesn't even necessarily need to be something being removed, it could just be damaged.

    It should definitely be done with a purpose though, such as drops or changing move sets. We've seen both in 1.0, hopefully that'll continue in 2.0.
    (0)

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