Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 62

Dev. Posts

Hybrid View

  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70

    Incapacitation in 2.0

    I'm kind of wondering if we'll see the Incapacitation system stay through 2.0. It's a wonderful system, if not under utilized. Being able to knock large enemies over or break parts to disable attacks is a wonderful addition that makes combat a bit more dynamic and can even promote class/job diversity in groups.

    Just last night the group I was with figured out we could incapacitate the Golem boss in Skirmish which allowed us to put quite a bit of damage on him while he was down. Was a pretty cool discovery and made things a bit smoother. Hopefully we'll see it stay and become more useful in 2.0.
    (16)

  2. #2
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    There's already multiple threads on this, but I too hope Incapacitation returns and plays even a bigger role in ARR.

    Would be a good way to add some sort of strategy in these fast paced fights they are planning.
    (3)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    There's multiple, quite old, threads on this. None really in relation to 2.0 if memory serves. So I can get comments about necroing an old thread or get comments about making a new thread.
    (1)

  4. #4
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Arcell View Post
    I'm kind of wondering if we'll see the Incapacitation system stay through 2.0. It's a wonderful system, if not under utilized. Being able to knock large enemies over or break parts to disable attacks is a wonderful addition that makes combat a bit more dynamic and can even promote class/job diversity in groups.

    Just last night the group I was with figured out we could incapacitate the Golem boss in Skirmish which allowed us to put quite a bit of damage on him while he was down. Was a pretty cool discovery and made things a bit smoother. Hopefully we'll see it stay and become more useful in 2.0.
    As a long time Monster Hunter I would love a system that rewarded dedicated attacks against weak spots on certain monsters.
    (2)

  5. #5
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Glad that they decided to make this a key element in the Ifrit Extreme fight. I certainly hope it carries over into 2.0. Not that the current battles have a total lack of strategy or anything, but just adding this much more depth to it should make battles even more fun.
    (0)

  6. #6
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    Honestly, I hope they expand on it. My friends and I have been playing Monster Hunter Tri and I hope the system becomes more like that.

    Perhaps larger NMs could have different targets on its own body? Like its main target, its horns, its armour, etc? Like FFXIII and the gunship boss where you target its guns and whittle its DPS to a low point before blowing it up.
    (0)

  7. #7
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    They used to have this IIRC with concussive blow against skeletons.
    (0)

  8. #8
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by TaalAzura View Post
    They used to have this IIRC with concussive blow against skeletons.
    They still have it, I'm just curious if it's going to be in 2.0 as well and if they'll expand on it in the future.

    http://lodestone.finalfantasyxiv.com.../battle02.html

    There's a chart at the bottom.
    (1)

  9. #9
    Player
    AlaulaTheGreat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    347
    Character
    Alaula Aurelia
    World
    Hyperion
    Main Class
    Armorer Lv 60
    If they do, please oh please add magic to the list of things that can incapacitate things.
    Give them their own category? who knows, just do it~
    (1)

  10. #10
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Im with the op all the way on this, incap system is a very interesting one, if they could expand more that would be awesome, it would surely add a lot of strategy, but they need to add reward according to the difficulty of disabling enemies, of course the main reward on this is to have the boss or mob being unable to do certain actions, i liked how the horns of the elder buffalo gave the mats to make a really good lance when it was released, how you needed to farm certain items from the goblin NM's to get a really good sword in that time.

    They could even add more odds of getting drops by the number of parts you disable during the fight, this will definitely make parties more balanced and will add strategy to every boss fight, even for farming, just check the old chart of weapon skills, some classes had exclusive ws focused on certain parts.
    (0)

Page 1 of 7 1 2 3 ... LastLast