Quote Originally Posted by Crevox View Post
This is the problem. It should not be a requirement even in the slightest to play multiple classes.
Though I agree that it shouldn't be a requirement to play multiple classes, I do think it should be just about required to be able to approach a problem from multiple perspectives, and I think that's what Tanaka wanted the armory system to be capable of at first. You had limited attributes, an arsenal of weapons and abilities, and you decided how best to use them.

It's problem was that, aesthetically at the very least, you couldn't get deep enough into a playstyle for your experience to feel very unique or fulfilling. That's what Yoshida's jobs did right, at least past about level 42... They felt very vividly their own. But that still doesn't make you at all a unique player. Now you're nothing but a (very awesome-looking) dragoon.

What I'd honestly like to see is for classes to be able to create their own jobs, in full. That's a distant, distant pipe dream, but that's what I want. Getting a true, traditional "job" would be endgame content. It's not that you were just given the tools to make you a Dragoon. No. Instead, you learned how to do the beastly burst damage and fulfill the roles of a Dragoon. And with that you managed to become a worthy host for a dragon's soul, and with that you finally earned the right to be called a Dragoon.

That's technically playing to one job or class or whatever you want to call it. But it takes approaching the use of the spear with some abstract means to make the most efficient pursuit possible of your target roles. That's what I would want.