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  1. #151
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Crevox View Post
    This is the problem. It should not be a requirement even in the slightest to play multiple classes.
    Though I agree that it shouldn't be a requirement to play multiple classes, I do think it should be just about required to be able to approach a problem from multiple perspectives, and I think that's what Tanaka wanted the armory system to be capable of at first. You had limited attributes, an arsenal of weapons and abilities, and you decided how best to use them.

    It's problem was that, aesthetically at the very least, you couldn't get deep enough into a playstyle for your experience to feel very unique or fulfilling. That's what Yoshida's jobs did right, at least past about level 42... They felt very vividly their own. But that still doesn't make you at all a unique player. Now you're nothing but a (very awesome-looking) dragoon.

    What I'd honestly like to see is for classes to be able to create their own jobs, in full. That's a distant, distant pipe dream, but that's what I want. Getting a true, traditional "job" would be endgame content. It's not that you were just given the tools to make you a Dragoon. No. Instead, you learned how to do the beastly burst damage and fulfill the roles of a Dragoon. And with that you managed to become a worthy host for a dragon's soul, and with that you finally earned the right to be called a Dragoon.

    That's technically playing to one job or class or whatever you want to call it. But it takes approaching the use of the spear with some abstract means to make the most efficient pursuit possible of your target roles. That's what I would want.
    (0)

  2. #152
    Player
    Totorixiii's Avatar
    Join Date
    Nov 2012
    Posts
    238
    Character
    Grand Muse
    World
    Excalibur
    Main Class
    Pugilist Lv 71
    Quote Originally Posted by Shurrikhan View Post
    Though I agree that it shouldn't be a requirement to play multiple classes, I do think it should be just about required to be able to approach a problem from multiple perspectives, and I think that's what Tanaka wanted the armory system to be capable of at first. You had limited attributes, an arsenal of weapons and abilities, and you decided how best to use them.

    It's problem was that, aesthetically at the very least, you couldn't get deep enough into a playstyle for your experience to feel very unique or fulfilling. That's what Yoshida's jobs did right, at least past about level 42... They felt very vividly their own. But that still doesn't make you at all a unique player. Now you're nothing but a (very awesome-looking) dragoon.

    What I'd honestly like to see is for classes to be able to create their own jobs, in full. That's a distant, distant pipe dream, but that's what I want. Getting a true, traditional "job" would be endgame content. It's not that you were just given the tools to make you a Dragoon. No. Instead, you learned how to do the beastly burst damage and fulfill the roles of a Dragoon. And with that you managed to become a worthy host for a dragon's soul, and with that you finally earned the right to be called a Dragoon.

    That's technically playing to one job or class or whatever you want to call it. But it takes approaching the use of the spear with some abstract means to make the most efficient pursuit possible of your target roles. That's what I would want.
    It be nice if Yoshi can implement more content and including monsters that are weak to certain weapons like dragon weak to piercing weapons which corresponds to jobs that equip those weapons.

    Another example would be a monster or NMs that are weak to certain abilities like monk's elemental fist.

    The more contents implemented this way is a nice combination to includes players that are being left out of party.

    @Crevox - I do understand where you are coming from. I too feel somewhat that way towards the jobs i leveled and the armoury system but I'm happy with the system for the most part.

    That's why I believe Yoshi-P is making changes to battle system and jobs for 2.0. Hopefully he'll continue to tweak them to improved both battle system/armoury system.
    (0)

  3. #153
    Player
    PotatoSalad's Avatar
    Join Date
    Apr 2012
    Location
    Unexplored Twelveswood
    Posts
    210
    Character
    Chichibi Chibi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Chardrizard View Post
    Every single content at 1.0 was doable with any job setup, you see the issue here is most players are LAZY, refuckinemphasize on lazy, if you want to do strat your way, then go make your own strat, go setup the party and proof to people it works and people will starts using it.

    BUT no, people would rather on freakin whine on forum instead of refining their own strat, they would rather people carry their ass. So, they keep using the strategy that apparently they hates. Well, guess what? freaking suck it up if you are lazy.

    This is MMO, there is never true balance, some job will shines at certain instances, some at others. Get this in your head deeply, this is the price you have to pay for uniqueness. What devs can do is make them all viable in the fights and that is what they already did.

    Ifrit? magic and melee burnable
    Moogle? magic and melee burnable
    Garuda? you need both magic and melee to win
    25m Speedrun instaces? you can win with any combination of battle classes


    This issue isn't going away in a game where holy trinities exist, so suck it up.

    You tell 'em, boy!
    (0)
    Last edited by PotatoSalad; 11-16-2012 at 02:10 PM.

  4. #154
    Player
    PotatoSalad's Avatar
    Join Date
    Apr 2012
    Location
    Unexplored Twelveswood
    Posts
    210
    Character
    Chichibi Chibi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by elets View Post
    OP
    It seems to me your more upset when people level everything and can be versatile. And people can level whatever they and and be whatever they want.. I knew plenty of people that only played one job and everyone still accepted them... hell in FFXI DRG were outcasts in the beginning.. but people fought through that pain and stuck it out.. thats what made them special at their job. Only problem is that fact everyone PL everyjob which I think is pretty sad.. I PL my WHM.. because I hated whm then regretted it. My DRG BLM BRD I leveled old-skool style. If not for the PL exploit you'd have your more "special" feeling. Tis why I'm starting a new char in ARR.


    You and I both. I personally feel as though I completely screwed myself over with the weeks of powerleveling and not truly learning my class and earning my levels. I'm just going to say that Tomato Potato was one of the many thousands of unfortunate adventurers who did not get teleported to the future when Dalamud struck.

    Can't wait to start out as Arcanist and go straight to DoL/DoH. After mastering those classes I'll move on to arcanist/summoner and everything else. The legit way! ^_^;
    (0)

  5. #155
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Chardrizard View Post
    Every single content at 1.0 was doable with any job setup, you see the issue here is most players are LAZY, refuckinemphasize on lazy, if you want to do strat your way, then go make your own strat, go setup the party and proof to people it works and people will starts using it.

    BUT no, people would rather on freakin whine on forum instead of refining their own strat, they would rather people carry their ass. So, they keep using the strategy that apparently they hates. Well, guess what? freaking suck it up if you are lazy.

    This is MMO, there is never true balance, some job will shines at certain instances, some at others. Get this in your head deeply, this is the price you have to pay for uniqueness. What devs can do is make them all viable in the fights and that is what they already did.

    Ifrit? magic and melee burnable
    Moogle? magic and melee burnable
    Garuda? you need both magic and melee to win
    25m Speedrun instaces? you can win with any combination of battle classes


    This issue isn't going away in a game where holy trinities exist, so suck it up.
    Quoted for truth, emphasis and posterity.
    (2)

  6. #156
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Even tho everything was doable with a balanced group, the way SE made the content, it was doable 'Better' with a specific setup. Like having 4 BLM at the beginning of AV speed runs, then 3 of them change to monk prior to Meiser. Sure we can blame the players all we want, but who can blame people for wanting the setups that give the lowest chance of having their time wasted.

    It's the same for how THM is used for this or that fight instead of BLM. It's because SE made the fight that way.

    I believe even if they kept speed runs in ARR, more people would slowly go away from that since TP will be full instead of needing to be built up, everyone will have BLM burn powers. Thats basically what the problem with that was. BLM could just kill everything by walking up and pressing the spell button, while others had to build their TP first.
    (1)
    Last edited by Reika; 11-16-2012 at 02:39 PM.

  7. #157
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reika View Post
    Even tho everything was doable with a balanced group, the way SE made the content, it was doable 'Better' with a specific setup. Like having 4 BLM at the beginning of AV speed runs, then 3 of them change to monk prior to Meiser. Sure we can blame the players all we want, but who can blame people for wanting the setups that give the lowest chance of having their time wasted.
    You're missing the point. There will ALWAYS be a "best" setup, a "best" strategy. It doesn't matter if SE made the game, or Bioware, or Bethesda, or Sony, or Nintendo, or your next door neighbor Bob the plumber. As long as you have unique classes with unique abilities that performs different functions and are not mirror copies of each other, then some will always be better at certain things than others.

    It's logic, get used to it.
    (2)

  8. #158
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    We'll see how well simple class stacking is more effective than Tank-Healer-XDamager in ARR tho. Maybe all our 'simple logics' will be shot down then.

    The most 'hated' MMO, WoW, did it right by spreading out the buffs and debuffs across classes enough so that you would do better by having a more balanced party setup, rather than tank, healers, 17 Mages.

    Pugs in that game are even shouted as such. "Need x tanks, x healers, x ranged, x melee" No specifics are given unless they have too many of X class, because there is no reason at all to stack dps classes there.

    Also, for the most part, a tank is a tank, a healer is a healer, a melee is a melee, and a ranged is a ranged. There is not really much 'PLD is better than Warrior is better than druid is better than DK" anymore, they balanced it out, but still maintained the classes itenty as that class.
    (0)
    Last edited by Reika; 11-16-2012 at 03:12 PM.

  9. #159
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Are you comparing WoW 40man content to FFXIV 8man content?
    (1)

  10. #160
    Player
    massimocaladbolg's Avatar
    Join Date
    Mar 2012
    Posts
    35
    Character
    Maximus Caladbolg
    World
    Balmung
    Main Class
    Pugilist Lv 50
    If you want to be stuck in a specific role, go play wow. I like switching jobs on the fly thank you very much.
    (0)

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