Quote Originally Posted by Arcell View Post
But as even you said, skill is a factor here and a good player will perform better on a job they're familiar with. The slot roles may be determined but if there are multiple viable options for those roles then you have diversity. So in the DD slot, is there only one viable option or are there many? That's what allows diversity. By viable I don't mean best, I mean "does it work? Yeah. Then it's viable".

Being forced to bring something because of enemy number, damage type or even incapacitation does promote diversity. Given, with those things there is no single right choice. That is what is important.
Yes i see your point, but why put a restriction when you can have all the freedom you wants, if you want to go 1 class all the way, you can. If you want to change multiple times inside, you can.

What if there is LS out there filled with BLM lovers, making a fight to force them to play melee iis punishing them no? so lets not be biased here and thinks objectively.

I however very much agree that incap is a very good way to promote diversity, you can bring all BLM to burn stuff down faster but you ain't getting shit to drop without incapping the NM, in a way people that wants to BLM burn still can but they will have to deal with shitty droprate or harder NM but they will still be able to win the content.