

Not that it counts for much, but I always thought you were a damn good PLD![]()
~Note to self: Stop logging out in silly hats~


I do specialize. I only played WHM, and now I'm only going to play SMN - but I don't want to suffer for it, and it's very possible that I will due to the current system. Posts/topics like my OP is dedicated to feedback for SE, hopefully adjusting their future development mindset to sway positively... but I'm also very interested in the community's opinion.Do what I do. Specialize. I've played PLD since the good ol' XI days. I continued to play Gladiator when XIV first came out and jumped into PLD when it first arrived in Eorzea. Even when it was "useless" I continued to play it because I wanted to and was good at it.
Sure, you may have a harder time in the game because min/maxers will try tell you what you can and cannot do, but my philosophy is this:
I play this game for my own enjoyment, not the enjoyment of every other person on the server. I choose to spend my time on Paladin, helping people, rather than grinding away.
I don't expect relic, I don't expect world firsts, I don't expect dibs on drops.
But I'll be damned if I'm not gonna have fun on the job of my choosing.

Idk, I really like it. Then again, I love all the jobs that I have leveled (otherwise I wouldn't have bothered). It also means you're not always stuck playing the same thing for 1 event. I don't understand why people limit themselves, to be honest. In FFXI I was only-mage, and I realize my mistake now. Melees are pretty damn fun, and it's not too hard to have all your jobs decently geared (be that mage or melee). Before final save I decided to fix my inventory, and managed to carry all my DoW/M/L/H gear, and still am at 97 inventory slots taken, so it's also not a matter of inventory overload.
I understand though, the point OP is trying to convey, I just don't think it's such a problem with the game, but with the community.
·blm·sch·smn·brd·

Granted it's not the same, but in FFXI you also had to change jobs if for a certain event, someone had to leave, or at Dynamis Lord. This just makes it easier and less troublesome and also cuts downtime by a lot. I've had people that want to lock themselves in one job (say WHM) and yet they show up at events and their gear needs a lot of working around. Then they get upset when you ask them to switch to BLM, for something like AV.
It's just a matter of who do you play with. In a pick-up of course people won't be trusting, because their goal is in the hands of strangers, and I understand if they want to add as little variables to the event as possible. But if you're playing with a group of friends, there shouldn't be many issues, if any at all. Not every strategy works for every group and people shouldn't be scared to play around with the content, and figure it out by themselves.
·blm·sch·smn·brd·


Not going to quote the entire post, but..
I understand all of that, but times have changed. A wipe on Ifrit is a short break and a try again. I know it sucks to wipe, and I know people don't want to waste time and don't want to lose people and have the party fall apart, but even still. There's a lot of situations int his game where alternative job choices are fine but people still don't want to bring them. Most of the time they aren't even willing to think for themselves the reasoning behind strategies, thus allowing them to PROPERLY determine why they need job x and why alternative y may or may not be a better choice.
People don't want to bring those alternatives because of how simple and easy it is to switch jobs, thus it's easy to ensure you have the "optimal" (emphasis on quotes) setup. It discourages funky party compositions, discovery of new strategies, and leaves us running the same place with the exact same setup over and over... sometimes as the class or job we don't even want to play.
I like the option to switch on the fly, rather than have to run back to a mog house to change job.


To certain extent I agree with OP.
I don't particularly like the way jobs are changed on the go depending what the situation requires, but it's sadly what the game is and I have sort of learned to live with it.
I think we will see some change in this however when 2.0 comes out because we will have smaller inventory space, so we won't be able to carry as much gear with us as we have been.
What comes to people changing to jobs they aren't comfortable with... Only a foolish party/event leader forces people on jobs they are not skilled with and if you want to get anything done, I suggest you avoid groups like that. So far 14 favours small groups (I consider 8 man static small) so it hasn't been TOO difficult to put together a group and find the strengts and weaknesses of everyone. I think this job issue really is for pick up groups and well... pick up groups are a bit hit and miss no matter what.
I have picked 3 jobs that I will play and if that's not good enough then gtfo and let me find people who are happy with it. I will make sure that the ls or the static knows that these 3 jobs are the only ones I play and even if I level another job on my spare time, I will only attend events on one of the 3 jobs I have geared up and have experience with.
I think it really was like that in 11 as well, eventhough you had to go to Moghouse to switch jobs. I have MANY times warped back from sea or w.e and changed to another job because for some reason the setup wasn't working.
There is a little Monkey in all of us....
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